Mighty Triple-Header: Exciting Announcements from Anime Expo 2014!
Hello Mighties!
We interrupt our regularly-scheduled Mighty updates to give you some breaking news and an extra special announcement!
Those of you that kept your eyes and ears glued to Anime Expo today should be in the know, but we had something so exciting to tell you that it couldn’t wait until next week!.
Our main man Keiji Inafune has something big he wants to share with you all, so I’ll let the him do the talking:
You heard it right: Keiji Inafune and the Mighty No. 9 team is pleased to open up a new funding campaign for the project via PayPal!
Take your time, let it sink in…. we’ll wait. :)
Now I’m sure we’ve got your gears turning trying to piece together what the new funding campaign means for the existing Kickstarter project, among other things. We have a FAQ here ready to tackle what we considered the main concerns, but even so let’s start things off here in the update.
We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute. But let’s make this crystal clear: this new funding campaign is for bonus content in the Mighty No. 9 video game. We are reaching out to current backers, but even more so to those who missed out on the Kickstarter campaign for a chance to put even more features in this jam-packed game. Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title.
During the Kickstarter you guys have made our dream game possible by blowing through stretch goal after stretch goal--and with this new funding campaign we can do even more! Of course, this means new stretch goals too! Go check out the front page for our first new stretch goal: full English voice acting!
And it doesn’t stop there! Thanks to our awesome friends over at Humble Bundle, we’ve been given the green light to open up pre-orders for the Mighty No. 9!
This is a chance for non-backers to grab the game early at a pre-launch day price! Grab extra copies for friends, family, pets, imaginary friends! You can even grab multiple copies, or get the game in a bundle with digital rewards that go towards the bonus content stretch goals!
Mighty No. 9 Digital Copy Pre-Order* (aka the “Gotta Have It”™)
$23.00USD
This tier gets you the release build of Mighty No. 9 in all of its glory, at a pre-release day price! *note: Pre-orders do NOT go towards the bonus content stretch goal.
Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle (aka the “Gotta Have It All”™)
$50.00USD
This tier gets you Mighty No. 9 upon release AND a bunch of digital rewards, namely: the digital retro-style game manual, digital art book/strategy guide and the digital official soundtrack.
Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle + Steam Early Access
(aka the “Gotta Have It All NOW”™)
$80.00USD
This tier gets you Mighty No. 9 upon release, the digital rewards from the $50 tier, AND access to the much-coveted Steam beta for Windows!
We’re exploring other backer reward options at the moment, but these are the only rewards we felt comfortable opening up to new funding. It’s a tough balance to strike: keeping the backer-exclusives intact while showing the slacker backers our gratitude for their passion and willingness to contribute. We think we’ve struck that balance just right this time around, and we’ll be doing even more as the campaign continues!
Just to reiterate, check out our FAQ for the new funding campaign for answers to questions and other important factoids!
This is quite a lot to take in, I know… but can you believe we aren’t even done yet?
The hits keep on rolling here at Mighty central, with this new video from a certain company called Digital Frontier we think you’re going to love!
Our words can’t do it justice, so once again we ask you to take a gander at the YouTube video:
We’re proud and truly humbled to present this amazing teaser video for our new project: exploring a Mighty No. 9 animated series!
The awesome men and women at Digital Frontier put this teaser together (and on their own dime!) to show the world how amazing a Mighty No. 9 animated series could be. We’re grateful to have their passion and skill on our side, and we can’t wait to see how this project unfolds!
Keep an eye on the Digital Frontier page for ongoing updates, and in the meantime check out our FAQ for some basic info surrounding the project!
As you can see, we’ve had quite a weekend over here at Team Mighty. We want to take this opportunity to thank the people at Anime Expo for helping us put this announcement together!
And just as (no, definitely MORE) importantly, thank YOU, Mighty Beckers, for your continued enthusiasm, love and support that’s brought us this far! From the beginning you helped push the game to new heights, poured love into the Mighty No. 9 universe and--after the campaign concluded--showed up by the droves looking to lend your support through fan art, game ideas, development feedback and new backer requests. We wouldn’t be here without you, plain and simple, and together we can push the boundaries of the Mighty No. 9 universe even further!
It’s times like this we can’t help but be grateful for all of you for making this dream a reality and make Mighty No. 9 the best game it can be. We only hope that you will continue to put your faith in us as we’ve put our faith in you.
Thanks for reading, and hope to see you on the forums come Monday morning!
Let’s keep this fire burning, Mighty Beckers! (`_´)ゞ
- Dina (Mighty No. 1046), Keiji Inafune (Mighty No. 9), Humble Bundle, Digital Frontier and the Mighty No. 9 Team
Comments
Animated series thoughts
Permalink Mighty No. 35582 John Gill Sun, 2014-07-06 13:58.
On a side note I just re-watched the animated series trailer a few times. It still looks very childish just as I assumed. Then again it looked great for all ages at the same time. I hope since the animated series seems childish the difficulty of the game, and the series overall does not reflect that. The largest most exploitable source of money is children and their parents unfortunately. This is also a large always continuing revenue. I believe this is very smart on Comcepts part. Like I said before having Inafune fund the project publicly, if successful, for the first installment the revenue generated hopefully will pilot the series into being an ongoing thing for maybe even the next decade. I applaud Inafune for being a smart business man as well as a very intelligent game designer. Either way I cannot wait to see more from them in the future, and to play Mighty No.9 next year. Good luck to him and the whole Mighty No.9 team!!!
To be fair, with Mighty No. 9
Permalink Mighty No. 42138 Cap'n Sun, 2014-07-06 17:52.
I think this set of goals is basically a 'we want all of this extra stuff in the game but because we thought of it last minute we didn't get a chance to put it in and now with how far we've come it'll take a bit more money in order to get to that point and we'd rather run it over with you guys and see how much you want all this stuff in here rather than waste money on a venture that no one liked'. I highly doubt English voice acting is the only thing on the list, I fully expect us to break that limit come the end of this upcoming week, i.e. around the 13th or so. It'll probably be stuff like different forms of co-op or playable characters, maybe some DLC in the form of new bosses that may or may not be 'canon', animated cutscenes, maybe some cross-over stuff with Shovel Knight or Shantae (I know a LOT of people formed some kind of trinity among the three so it's entirely possible that there'll be a shantae cameo or a shovel knight cameo and they just need to pay whatever legal fees they have to in order to make it work), and it might very well be possible to get a physical copy of the game floating out there; I know that having a physical game is more likely to draw in people that never heard of the series before. I mean, Minecraft was able to get a PS3 and 360 version out there, it's entirely possible for Mighty No. 9 to do the same if it can get enough money to show interest in physical media. Even though the game will be available on just about every platform possible, if it's only a digital thing, there's going to be a lot of people who aren't going to know it exists. By having even little vouchers sitting on shelves it can get more attention and drum up a lot more business. I'm thinking that this set of goals is going to be a combination of 'we want to add more cool stuff that we just thought of but will take up more time and money' and 'we need some help in pushing our ads so that we don't spend so much on it just for nothing'. Considering how all of that money is going to be divided among each goal, I can foresee something like this coming true.
fun i'll look into it
Permalink Mighty No. 12183 Eric Rinehart Sun, 2014-07-06 13:51.
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