Regarding the Mighty No. 9 release
To the fans eagerly awaiting the release of Mighty No. 9,
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune
Comments
Leave Online Mode for later
Permalink Mighty No. 44972 Mighty_Iwai Thu, 2016-02-25 02:46.
Comcept don't even need to take away the online mode from the game, only to turn off the option tha gives acess to the Online Mode. Than, later releasing update to correct and open this feature.
faith
Permalink Mighty No. 41639 Tracer83 Sat, 2016-02-20 16:50.
since when is upcoming on 3
Permalink Mighty No. 13027 Nicotine Sun, 2016-02-21 13:32.
It's to be expected
Permalink Mighty No. 41639 Tracer83 Mon, 2016-02-22 03:55.
Your comments. They make
Permalink Mighty No. 46796 Shadhahvar Sun, 2016-02-28 07:34.
The hype is dead.
Permalink Mighty No. 62544 Onhell Mon, 2016-02-15 17:18.
LMAO!!!!
Permalink Mighty No. 69549 Asix Jin Sun, 2016-03-27 05:12.
I'm Not Upset
Permalink Mighty No. 34632 Seth Yuikora Tue, 2016-02-09 07:25.
All we want is the game.
Permalink Mighty No. 38121 Krytture Wed, 2016-02-03 03:04.
So many Angry posts...
Permalink Mighty No. 54877 Concequence Tue, 2016-02-02 14:03.
Thanks guys
Ditto. I've got plenty of
Permalink Mighty No. 103 Hypercoyote Wed, 2016-02-03 13:07.
The way people are reacting to this is over the top, hearing people talk about this is like their entire life's pursuit of happiness hinged on this game's imminent release. If this is your biggest disappointment in life, then you're extremely blessed.
And then the comments about how Infaune has 'betrayed us' or 'tainted his rep'. Typical Internet mob mentality. I don't agree with the way some things were handled, but in no way do I feel betrayed or that he ruined his reputation. He's a business man, I realize I'm not going to agree with every decision, and as an 'investor' (I used that term as loosely as possible for a Kickstarter), I'm okay with that. When you invest in someone, unless you hold some kind of controlling portion of the company, you don't get a say-so in how things are run and your money is entirely at the mercy of their decisions. You have to know that going in. Everyone who is complaining about wanting their money back only has their self to blame for not fully understanding the parameters of a Kickstarter campaign.
At this point, they would be well within their rights to just cancel the game and send nothing else to anyone, does everyone realize that? But I imagine they have the sense to not dissappoint people like that (the way people are acting like they have disappointed us) and that they will eventually deliver a good product and all the promised rewards. In the meantime, stop getting stirred up, stop stirring up negativity over this game and let the game speak for itself.
The "It's a bad game forever"
Permalink Mighty No. 13027 Nicotine Sun, 2016-02-21 13:36.
SUPPOSEDLY the main game has been finished for quite some time. It's just multiplayer (who cares for a single player game) that's the hold up....
so...the game is done..... the rest that's causing the delay is just stretch goal crap that people only did to get to higher tiers or to help fund the project further...
I completely agree. When
Permalink Mighty No. 46796 Shadhahvar Sun, 2016-02-28 07:29.
The quote no longer applies, people. Listen to this guy.
Thank you
Permalink Mighty No. 16329 Kio Sun, 2016-02-07 10:25.
オンラインプレイ機能を外して早く発売するということはできな
Permalink Mighty No. 40908 零式 Sun, 2016-01-31 13:01.
発売を遅らせてまで、オンライン機能を最初からいれなくてはいけない大きな理由でもあるのでしょうか。
それとも、オンライン周りの不具合以外にも、致命的な問題があるのでしょうか。
We trusted you
Permalink Mighty No. 46796 Shadhahvar Sun, 2016-01-31 10:34.
I thought that Mr. Inafune's return was a sign of change for the better in the world of video game creation. I thought that it was a sign that honest, independent developers would supplant dishonest, mainstream publishing corporations. I thought that it was a sign that the creators would no longer be beholden to big money. I supported Mighty No. 9 without hesitation.
As to these thoughts, I know now that I was sadly very mistaken.
After all this time, all we have to show for our investment are ads, trailers, and pitches for properties we've never heard of, that we never asked for, and most importantly, we never wanted. After all this time, a demo (that is a shadow of what was great about Mega Man) is all Comcept has to show for the trust we placed in them. After all this time, we can only begin to wonder how much of the 4+ million dollars we pledged have been funneled into projects and intellectual properties which we did not give Comcept permission to fund. After all this time, I now realize Mr. Inafune never wanted to drive a stake through the cold black heart of the corporatism that neuters, abuses, and takes advantage of artists. That is because at heart, he is not the artist we believed him to be. He has communicated in all but words that his only desire is to become such a corporate power, and his heart is cut from the same cloth as the corporation he was "excused" from.
Do I want my money back? That would be nice, but I can say that even if all our money was returned, it wouldn't begin to make ammends for the most despicable offense of all: Keiji Inafune has murdered the credibility, and therefore the future, of countless independent developers, and has murdered the dream that maybe oneday the artist and not the financier might be the captain of his works' destinies.
I want my money back. I don't
Permalink Mighty No. 50124 Sat, 2016-01-30 07:31.
This is pretty darn
Permalink Mighty No. 39701 Miraglyth Fri, 2016-01-29 06:31.
Get Deep Silver to set up a simultaneous release date for this game worldwide.
The hype, the story and the delays mean this game will get a lot of attention when it is finally launched, and in every situation (buyers from hype, piracy reduction, lifetime sales etc.) it is better for the game to release on the same day everywhere.
Please just release without multiplayer
Permalink Mighty No. 36171 Stavo Fri, 2016-01-29 06:10.
Please just release without multiplayer
Permalink Mighty No. 36171 Stavo Fri, 2016-01-29 06:10.
Dissapointment
Permalink Mighty No. 24789 NGamerS Thu, 2016-01-28 22:34.
This has been NERVEWRECKING probably more for you than me,but I can't help feeling like it isn't worth it anymore.
Additional information
Permalink Mighty No. 42271 Zan Sidera Thu, 2016-01-28 09:10.
Inafune: When the first possibility of the delay came up, there was definitely that consideration of [launching] with single-player only, and then patching in the multiplayer later on. We actually brought this up to Deep Silver, the publisher, and from their point of view, a business side point of view, this way of marketing the game is not going to end up well, business-wise.
[Inafune's translator added the following information: When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write "single-player/multiplayer" on the box or any other way to promote it, so it’s only a single-player game. When that happens, the price will drop—we cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.]
So from that standpoint, Deep Silver’s decision was to wait and get everything else together, everything that we’ve promised to backers and to the fans, and to start the sales from that point. That’s the result of teaming up with a publisher to make the project bigger. If we were still just an independent developer and self-publishing this game, that option would definitely have been something we would have considered when we were struggling [with the bugs].
haha... at least the
Permalink Mighty No. 28550 TheBlueMegaman Thu, 2016-01-28 04:45.
Boring
Permalink Mighty No. 46748 Brain Digger Wed, 2016-01-27 16:46.
I've recently had the chance to play a different indie game named 20XX which captures the feel of the Megaman X series so well. It's amazing! These guys took every good aspect of Megaman X and made it even better. There's more vertical platforming, more upgrades... And the most brilliant part - it's a roguelike! They have procedurally generated stages and everything! And what little level-design is in there is brilliant!
Also, it uses 2D graphics, which result in a much better aesthetic than those ugly Playstation 2 era low-poly models seen in Mighty No.9's demo.
Seems like the fans know better than the original creators. Inafune has failed me.
If I hadn't backed the Kickstarter, I wouldn't even bother getting the game now.
20XX
Permalink Mighty No. 35392 Dinopolis Thu, 2016-01-28 03:14.
Two digital copies for backers please
Permalink Mighty No. 13579 Django Wed, 2016-01-27 14:31.
cut the bullshit out
Permalink Mighty No. 25594 Sung Jo Wed, 2016-01-27 01:09.
This isn't a 40 people online game like bf4. Just cut the bullshit and release the fucking game without coop.
Fuck you Inafune I want my money back.
You still have my support
Permalink Mighty No. 41430 yymok Wed, 2016-01-27 00:12.
Perhaps you should metion the rewrite-engine thing or other technical problems eariler so some slightly more constructive discussion could be raised. I think the problem around here is more about transparency than disappoint about the delay itself...
Anyways it should be a very tough time for you right now and I just want to show my support.
Don't worry
Permalink Mighty No. 31716 Temen-ni-gru Tue, 2016-01-26 16:49.
We got yo' back on this and are pretty anxious to play the game!
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