Mighty No. 9の発売日について
『Mighty No. 9』(以下M9)の発売を心待ちにしている皆さん。
この度は大変残念なお知らせをしなければならないことになりました。
Mighty No. 9の2月発売を目指し、ネットワーク周りの修正や移植作業を行ってきましたが、ネットワークに起きている問題は予想以上に根深く、当初発表していた2月9日の発売を再度延期せざるを得ない事になりました。もっと早くにこのご報告をしたかったのですが、私たちも2月発売を最後まで諦める事はできず、ギリギリまで作業を続けていました。しかし力及ばず延期を避けられない状況に至り、今これを報告することとなりました。
以前にも少しお伝えしましたが、原因は、オンラインプレイのマッチメイキングに関する技術的な問題にあります。この対処に時間を要した理由は、大きく二つあり、一つは対応機種が多くハードごとに解決方法が異なること、もう一つは、現在更新が終了しているゲームエンジンの調整を自分たちで行う必要があったことにあります。これらは私たち開発チームの目算の甘さと力不足としか言い様がありません。Mighty No. 9を楽しみにしていた皆さんを半年以上も待たせてしまって、本当に申し訳ございません。私自身を始め、開発チーム一同深くお詫び申し上げます。
年末から年明けまで、開発チームはほぼ休みなしで作業を行っており、問題の修正の目処も見えてきています。具体的な発売日を今すぐ確定する事はできませんが、まもなく判明する見込みです。そして次にお知らせする発売日は確定されたものとなり、そこから遅れる事はありません。一つ言える事があるとすれば、現状から見ても2016年春の発売に変わりはないと思います。
3度にわたり、皆さんを失望させた私たちには言い訳する余地もなく、ただただ皆さんに深くお詫びさせて頂く事しかできません。当初予定していた発売日から大幅にずれてしまいましたが、Mighty No. 9の完成はもうすぐそこまで来ています。皆さんと一緒に作り上げてきたこの作品を1日でも早くお届けできるよう、私たちは全力を尽くします。どうかあと少し、最後まで応援してください。
稲船敬二
この度は大変残念なお知らせをしなければならないことになりました。
Mighty No. 9の2月発売を目指し、ネットワーク周りの修正や移植作業を行ってきましたが、ネットワークに起きている問題は予想以上に根深く、当初発表していた2月9日の発売を再度延期せざるを得ない事になりました。もっと早くにこのご報告をしたかったのですが、私たちも2月発売を最後まで諦める事はできず、ギリギリまで作業を続けていました。しかし力及ばず延期を避けられない状況に至り、今これを報告することとなりました。
以前にも少しお伝えしましたが、原因は、オンラインプレイのマッチメイキングに関する技術的な問題にあります。この対処に時間を要した理由は、大きく二つあり、一つは対応機種が多くハードごとに解決方法が異なること、もう一つは、現在更新が終了しているゲームエンジンの調整を自分たちで行う必要があったことにあります。これらは私たち開発チームの目算の甘さと力不足としか言い様がありません。Mighty No. 9を楽しみにしていた皆さんを半年以上も待たせてしまって、本当に申し訳ございません。私自身を始め、開発チーム一同深くお詫び申し上げます。
年末から年明けまで、開発チームはほぼ休みなしで作業を行っており、問題の修正の目処も見えてきています。具体的な発売日を今すぐ確定する事はできませんが、まもなく判明する見込みです。そして次にお知らせする発売日は確定されたものとなり、そこから遅れる事はありません。一つ言える事があるとすれば、現状から見ても2016年春の発売に変わりはないと思います。
3度にわたり、皆さんを失望させた私たちには言い訳する余地もなく、ただただ皆さんに深くお詫びさせて頂く事しかできません。当初予定していた発売日から大幅にずれてしまいましたが、Mighty No. 9の完成はもうすぐそこまで来ています。皆さんと一緒に作り上げてきたこの作品を1日でも早くお届けできるよう、私たちは全力を尽くします。どうかあと少し、最後まで応援してください。
稲船敬二
Comments
Leave Online Mode for later
パーマリンク Mighty No. 44972 Mighty_Iwai 2016/02/25 02:46.
Comcept don't even need to take away the online mode from the game, only to turn off the option tha gives acess to the Online Mode. Than, later releasing update to correct and open this feature.
faith
パーマリンク Mighty No. 41639 Tracer83 2016/02/20 16:50.
since when is upcoming on 3
パーマリンク Mighty No. 13027 Nicotine 2016/02/21 13:32.
It's to be expected
パーマリンク Mighty No. 41639 Tracer83 2016/02/22 03:55.
Your comments. They make
パーマリンク Mighty No. 46796 Shadhahvar 2016/02/28 07:34.
The hype is dead.
パーマリンク Mighty No. 62544 Onhell 2016/02/15 17:18.
LMAO!!!!
パーマリンク Mighty No. 69549 Asix Jin 2016/03/27 05:12.
I'm Not Upset
パーマリンク Mighty No. 34632 Seth Yuikora 2016/02/09 07:25.
All we want is the game.
パーマリンク Mighty No. 38121 Krytture 2016/02/03 03:04.
So many Angry posts...
パーマリンク Mighty No. 54877 Concequence 2016/02/02 14:03.
Thanks guys
Ditto. I've got plenty of
パーマリンク Mighty No. 103 Hypercoyote 2016/02/03 13:07.
The way people are reacting to this is over the top, hearing people talk about this is like their entire life's pursuit of happiness hinged on this game's imminent release. If this is your biggest disappointment in life, then you're extremely blessed.
And then the comments about how Infaune has 'betrayed us' or 'tainted his rep'. Typical Internet mob mentality. I don't agree with the way some things were handled, but in no way do I feel betrayed or that he ruined his reputation. He's a business man, I realize I'm not going to agree with every decision, and as an 'investor' (I used that term as loosely as possible for a Kickstarter), I'm okay with that. When you invest in someone, unless you hold some kind of controlling portion of the company, you don't get a say-so in how things are run and your money is entirely at the mercy of their decisions. You have to know that going in. Everyone who is complaining about wanting their money back only has their self to blame for not fully understanding the parameters of a Kickstarter campaign.
At this point, they would be well within their rights to just cancel the game and send nothing else to anyone, does everyone realize that? But I imagine they have the sense to not dissappoint people like that (the way people are acting like they have disappointed us) and that they will eventually deliver a good product and all the promised rewards. In the meantime, stop getting stirred up, stop stirring up negativity over this game and let the game speak for itself.
The "It's a bad game forever"
パーマリンク Mighty No. 13027 Nicotine 2016/02/21 13:36.
SUPPOSEDLY the main game has been finished for quite some time. It's just multiplayer (who cares for a single player game) that's the hold up....
so...the game is done..... the rest that's causing the delay is just stretch goal crap that people only did to get to higher tiers or to help fund the project further...
I completely agree. When
パーマリンク Mighty No. 46796 Shadhahvar 2016/02/28 07:29.
The quote no longer applies, people. Listen to this guy.
Thank you
パーマリンク Mighty No. 16329 Kio 2016/02/07 10:25.
オンラインプレイ機能を外して早く発売するということはできな
パーマリンク Mighty No. 40908 零式 2016/01/31 13:01.
発売を遅らせてまで、オンライン機能を最初からいれなくてはいけない大きな理由でもあるのでしょうか。
それとも、オンライン周りの不具合以外にも、致命的な問題があるのでしょうか。
We trusted you
パーマリンク Mighty No. 46796 Shadhahvar 2016/01/31 10:34.
I thought that Mr. Inafune's return was a sign of change for the better in the world of video game creation. I thought that it was a sign that honest, independent developers would supplant dishonest, mainstream publishing corporations. I thought that it was a sign that the creators would no longer be beholden to big money. I supported Mighty No. 9 without hesitation.
As to these thoughts, I know now that I was sadly very mistaken.
After all this time, all we have to show for our investment are ads, trailers, and pitches for properties we've never heard of, that we never asked for, and most importantly, we never wanted. After all this time, a demo (that is a shadow of what was great about Mega Man) is all Comcept has to show for the trust we placed in them. After all this time, we can only begin to wonder how much of the 4+ million dollars we pledged have been funneled into projects and intellectual properties which we did not give Comcept permission to fund. After all this time, I now realize Mr. Inafune never wanted to drive a stake through the cold black heart of the corporatism that neuters, abuses, and takes advantage of artists. That is because at heart, he is not the artist we believed him to be. He has communicated in all but words that his only desire is to become such a corporate power, and his heart is cut from the same cloth as the corporation he was "excused" from.
Do I want my money back? That would be nice, but I can say that even if all our money was returned, it wouldn't begin to make ammends for the most despicable offense of all: Keiji Inafune has murdered the credibility, and therefore the future, of countless independent developers, and has murdered the dream that maybe oneday the artist and not the financier might be the captain of his works' destinies.
I want my money back. I don't
パーマリンク Mighty No. 50124 2016/01/30 07:31.
This is pretty darn
パーマリンク Mighty No. 39701 Miraglyth 2016/01/29 06:31.
Get Deep Silver to set up a simultaneous release date for this game worldwide.
The hype, the story and the delays mean this game will get a lot of attention when it is finally launched, and in every situation (buyers from hype, piracy reduction, lifetime sales etc.) it is better for the game to release on the same day everywhere.
Please just release without multiplayer
パーマリンク Mighty No. 36171 Stavo 2016/01/29 06:10.
Please just release without multiplayer
パーマリンク Mighty No. 36171 Stavo 2016/01/29 06:10.
Dissapointment
パーマリンク Mighty No. 24789 NGamerS 2016/01/28 22:34.
This has been NERVEWRECKING probably more for you than me,but I can't help feeling like it isn't worth it anymore.
Additional information
パーマリンク Mighty No. 42271 Zan Sidera 2016/01/28 09:10.
Inafune: When the first possibility of the delay came up, there was definitely that consideration of [launching] with single-player only, and then patching in the multiplayer later on. We actually brought this up to Deep Silver, the publisher, and from their point of view, a business side point of view, this way of marketing the game is not going to end up well, business-wise.
[Inafune's translator added the following information: When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write "single-player/multiplayer" on the box or any other way to promote it, so it’s only a single-player game. When that happens, the price will drop—we cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.]
So from that standpoint, Deep Silver’s decision was to wait and get everything else together, everything that we’ve promised to backers and to the fans, and to start the sales from that point. That’s the result of teaming up with a publisher to make the project bigger. If we were still just an independent developer and self-publishing this game, that option would definitely have been something we would have considered when we were struggling [with the bugs].
haha... at least the
パーマリンク Mighty No. 28550 TheBlueMegaman 2016/01/28 04:45.
Boring
パーマリンク Mighty No. 46748 Brain Digger 2016/01/27 16:46.
I've recently had the chance to play a different indie game named 20XX which captures the feel of the Megaman X series so well. It's amazing! These guys took every good aspect of Megaman X and made it even better. There's more vertical platforming, more upgrades... And the most brilliant part - it's a roguelike! They have procedurally generated stages and everything! And what little level-design is in there is brilliant!
Also, it uses 2D graphics, which result in a much better aesthetic than those ugly Playstation 2 era low-poly models seen in Mighty No.9's demo.
Seems like the fans know better than the original creators. Inafune has failed me.
If I hadn't backed the Kickstarter, I wouldn't even bother getting the game now.
20XX
パーマリンク Mighty No. 35392 Dinopolis 2016/01/28 03:14.
Two digital copies for backers please
パーマリンク Mighty No. 13579 Django 2016/01/27 14:31.
cut the bullshit out
パーマリンク Mighty No. 25594 Sung Jo 2016/01/27 01:09.
This isn't a 40 people online game like bf4. Just cut the bullshit and release the fucking game without coop.
Fuck you Inafune I want my money back.
You still have my support
パーマリンク Mighty No. 41430 yymok 2016/01/27 00:12.
Perhaps you should metion the rewrite-engine thing or other technical problems eariler so some slightly more constructive discussion could be raised. I think the problem around here is more about transparency than disappoint about the delay itself...
Anyways it should be a very tough time for you right now and I just want to show my support.
Don't worry
パーマリンク Mighty No. 31716 Temen-ni-gru 2016/01/26 16:49.
We got yo' back on this and are pretty anxious to play the game!
ページ