マイティートリプル・ヘッダー:「Anime Expo」からのビッグニュース!


バッカーのみなさん、こんにちは!

次回アップデートに先立ち、みなさんにビッグニュースをお届けします!
本日、ロサンゼルスで開催中の「Anime Expo」で発表されたばかり!
来週まで待てませんのでこの場で公表させていただきます!


私たちのリーダー稲船敬二よりみなさんにメッセージがありますので、どうぞご覧ください


 


 


ご覧いただけましたでしょうか?!稲船さんと私たちマイティチームは、新たに『Mighty No. 9』のファンディングキャンペーンを開始します!

 

この新しいキャンペーンが従来のプロジェクトにどのように影響するのか、様々な疑問があるでしょう。これについてFAQを用意しておりますが、ここでも簡単に説明いたします。

 

この新たなファンディングは、Kickstarterキャンペーン終了後も『Mighty No. 9』への支援を望むファンのみなさんの声にお応えするために計画しました。そして新しいキャンペーンでは、集まった資金の額に応じて、さらなるボーナスコンテンツを追加する予定です。ゲームにより一層おもしろいコンテンツを実装するため、Kickstarterのバッカーとかつてキャンペーンに参加できなかった方​に改めてサポートをお願いしたいと思います。今回のキャンペーンで募る資金は、『Mighty No. 9』の追加開発に充当することを目的としており、ゲーム開発以外に利用されることはありません。

 

Kickstarterキャンペーンでは、バッカーのみなさんのおかげで次々とストレッチゴールを達成し、この夢のプロジェクトを現実しました。今回のキャンペーンでも新しいストレッチゴールを用意しました!新たなストレッチゴールはFULL ENGLISH VOICE」(英語フルボイス実装)!詳細は公式サイトのトップページからご覧ください!

 

 

さらに「Humble Bundle」社と協力して『Mighty No. 9』のプレオーダーを開始しました!

 

 

バッカーになれなかった方でも、お得な価格でこのゲームを購入いただけます!仲間や家族ため、是非このゲームを手にしてください!複数のゲームをプレオーダーで同時購入することも、新たなキャンペーンに参加してストレッチゴール達成のためデジタルリワードセットを選択いただくことも可能です!

 

Mighty No. 9』デジタルコピーのプレオーダー

$23.00USD

一般販売よりお得な価格で『Mighty No. 9』のゲームを入手できます!

プレオーダーはストレッチゴールに加算されません。

 

Mighty No. 9』デジタルコピーのプレオーダー+デジタルリワードのセット

$50.00USD

Mighty No. 9』のゲームと共に、デジタル版のレトロマニュアル、アートブック&攻略本、サウンドトラックを入手いただけます!

 

Mighty No. 9』デジタルコピーのプレオーダー+デジタルリワード+βアクセスのセット

$80.00USD

上記の$50のリワードとともに、Steam版のβアクセス権を入手できます!(Windowsのみ)

 

バッカー限定特典でありながら、もっとサポートしたいという熱心的な声にお応えできるよう配慮してこうしたリワードを設定しました。

 

追加ファンディングにかんするQ&AについてはFAQページもご覧ください!

 

そして…ビッグニュースですがまだ終わりません!!

 

次のビッグニュースは、映像制作で評価の高い「デジタル・フロンティア」社から、みなさんが注目するに違いない新しい動画を入手しました!

 

言葉で説明するよりも、まずは動画をご覧ください!!
 

 

 

『Mighty No. 9』TVアニメシリーズ化に向けたプロジェクトのティザー映像を発表させていただきます!

 

 

Mighty No. 9』のアニメがいかに素晴らしいものになり得るかを示すため「デジタル・フロンティア」が制作費を負担してこのティザー映像を創ってくれました。その素晴らしい情熱と技術によって、今後アニメ化プロジェクトがどのように展開するか本当に楽しみです!

 

新しい情報が入り次第「デジタル・フロンティア」社のページにもアップされますが、これに先立ち、アニメ化プロジェクトについてのQ&AFAQページでご覧ください!

 

マイティチームにとって大変忙しい週末でしたが、この場をかりて「Anime Expo」にご協力いただいた方々に、心より感謝を申し上げます!

 

そして何より、私たちのプロジェクトをここまで育ててくれたバッカーのみなさんの変わらない情熱やサポートにはお礼の言葉もありません。発表当初からこの『Mighty No. 9』プロジェクトに愛情を注ぎ、ともて大きなムーブメントへと成長させてくださいました。そしてキャンペーン終了後もファンアートやアイデア、開発に対するフィードバック、支援のオファー等でたくさんのサポートをいただきました。バッカーのみなさんが無くして私たちマイティチームは存続し得ません!今後とも一緒に「Mighty No. 9」プロジェクトを素晴らしいものにしていきましょう!

 

こうしたチャンスをいただく度に、夢のプロジェクトを実現させ、より良いものにしてくださったみなさんへの感謝の気持ちでいっぱいになります。これからもみなさんとの素晴らしい協力関係が続くよう尽力して参ります。

 

長文にて失礼いたしました!また公式フォーラムでお会いしたいと思います!

 

みんなでこのまま突っ走っていきましょう!(_´)

-ディナ(Mighty No. 1046)、稲船敬二(Mighty No. 9)、Humble Bundle、デジタル・フロンティアそしてMighty No. 9チームTeam一同
 

Comments

ユーザー Mighty No. 21075 ガメレオ の写真

日本語音声

英語音声だけかと思いきや日本語音声もStretch Goal に!
よいよい、まだあまり知らないベックがどのようなキャラクターになるか楽しみですね~
ユーザー Mighty No. 40176 Ray の写真

What about original Beckers?

So I get that this campaign is  to give some of the opportunities us original Beckers had to late comers.  What if us original Beckers also want to help?  Is there an option for us to just donate money without getting duplicate rewards?
ユーザー Mighty No. 70808 RoflQu の写真

If I knew what could

If I knew what could potentially be on the horizon after this, I'd be more interested in going for it. As it stands, voice acting was never huge on my list of desires for the game and I don't think it's exactly enough to get me to fund more.
ユーザー Mighty No. 38784 DryKoopa の写真

I think the target audience

I think the target audience of elementary school kids for the show is a great idea to attract a new generation of kids who missed out on Mega Man in his prime. My main hope for the show is that they recognize that older viewers (i.e. all us beckers) would also like to watch the show, and have some elements of the show we'd like to see.

As for the new stretch goals, great start with the voice acting! I do believe a couple more stretch goals should be added to the list very soon, so as to attract more backers. 

For a new stretch goal, can we have the eight Mighty Numbers playable in some way? Please? (kind of like how Mega Man Powered Up had all the eight bosses playable)
ユーザー Mighty No. 42043 Photon の写真

Guys, I'm gonna question this

Guys, I'm gonna question this... $100,000 for voice acting? Really? Why so much, you have appx $4M to use why do you need an additional 100,000? That should already be achievable with the amount of money you already. I want there to be voiceacting in the game but but 100,000 is a bit too much. 

Artstyle wise, I don't care that CG was for the teaser so it doesn't bother me, it's better than how Mega Man looked in the Ruby Spears cartoon.
ユーザー Mighty No. 53921 SSS の写真

All of the money over the

All of the money over the initial 900k is going toward stretch goals, of which we have many.

The extra 3.1 million is the reason we're getting: two extra full stages, Mac/Linux versions, New Game Plus and Turbo modes, the extensive three-part documentary by 2 Player Productions, the Boss Rush mode, ports to PS3 / PS4 /Wii U / Xbox 360 / Xbox One / PS Vita / 3DS (very expensive), a Challenge Mode, an extra end stage and boss, CO-OP online multiplayer, an intro stage and boss, our support character (Patch), the single-player Call stage, an optional retro soundtrack remaster, and online competitive multiplayer.

So, in summary, the extra ~3 million dollars got you:
 
  • 5 additional game stages
  • 4 additional offline gameplay modes
  • 2 additional online gameplay modes
  • A new character that influences gameplay
  • A soundtrack remaster
  • An extensive documentary of the game-making process
  • Ports to every console and computer OS that's relevant

And yet, you wonder why they don't have enough money to hire professional voice actors? It's not cheap, and I don't think anyone wants the infamous crappy dub voices we're accustomed to.

Making a high-quality game costs a lot of money. We're already getting way more than the original kickstarter was aiming for, so you have little room to complain in regards to game content. In fact, that they're still willing to offer us more is rather responsive of them, given that the forum-active Beckers have been asking for this all along.

Please be more considerate.
ユーザー Mighty No. 11863 GGABueno の写真

Stretch goals and teaser opinion

We really need new stretch goals for incentive. I'm not a big fan of Voice Acting in the first place (risk of bad voicing), and others might agree.
I also feel 100,000 for that is too high, and we need to have an idea of what other kind of stretch goals are you planning if we want to buy and help this new funding. As of now we don't really have a reason to back this up. Better stretches -> More funding.
I read someone else talking about Mods and user created content and I thought it was a pretty cool idea as a late stretch. I would also like short cut-scenes in plot-relevant moments.

About the teaser, I thought it was pretty cool. The visual and animation quality seems great, I'm really confident about Digital Frontier's capability of pulling this out.
That being said, I'm not a fan of how Beck looks different from the Beck we know, and how clumsy and kiddy he is. I'm sure this was just a teaser to convince comcast's minds to support this and that they'll change it for the better later as they take people's feedback here into consideration, but I want to point out the fanbase's age.
I'm getting a very kiddy feel from this game (chibi character) and the animation, and I don't really like it. I'm a grown man and I'm sure most backers are also adults or late teens, so they shouldn't work the project as if their target audience were 5~14 kids. Isn't the game supposed to be made for us, who made it happen?
ユーザー Mighty No. 53921 SSS の写真

The chibi feel is for the

The chibi feel is for the animation project alone, and said trailer was mostly a proof-of-concept which they made of their own volition. The actual show would need a lot of character tweaking, even if it is aimed at kids.

The first question and answer here should provide reference.
ユーザー Mighty No. 21509 vampyren の写真

really???

100.000$ for english voice? seriously how many hours of voice is there in a megaman game? I'm loosing my respect just for this item alone.
ユーザー Mighty No. 53921 SSS の写真

Check this: https://www

Check this: https://www.voices.com/resources/rates

$100 per minute, and MN9 would be on an hourly basis. We have at least 13 characters to voice (the Mighty Numbers, Beck and Call, the three doctors), potentially more. That adds up fast given the amount of time it takes.

Credit to Lambda for the link.
ユーザー Mighty No. 39994 Pakman の写真

Not liking the idea of a clumsy hero

I like the idea of an animated Beck, but I dont want Inspector Gadget the "accidental" hero.  The idea that hes clumsy and uncoordinated is not appealing to me in the least.  To have a back up character that is like that would be funny, but for Beck like that is just wrong.  I think the concept of anime style is good and the opening seemed to be playing out well, but the whole part with Beck...wouldnt give it the time of day to be honest.  That could use more spit and polish.  My 2 cents, given.
ユーザー Mighty No. 32936 Syaoran の写真

About Next Goal

I hope the next strentch goal is FULL JAPANESE VOICE.
I love the Japanese version of Rockman X~X4, and X4 OP Song Name 負けない愛がきっとある.
ユーザー Mighty No. 12038 Nenets の写真

Since no one's mentioned this

Since no one's mentioned this yet, how about those new bits of gameplay strewn about in Inafune's video? Sneaky, Comcept, very sneaky...

Several things stood out to me in them, but I will go into more detail about them probably in the forums. For now, let me just say, I love, and I mean I will marry it and have its kids kind of love, the zoom-in plaster shots that MN2 and 5 have right before their battles! I am such a sucker for that kind of stuff, hahah.
ユーザー Mighty No. 59165 Pedronian の写真

pokemon,yugioh,other game based anime were good enough

It was never same as real game, and there was no problem with that.
anime Beck is not same as game Beck, it like saying why Ash doesn't act like Red in Pokemon series
ユーザー Mighty No. 15308 Mega Neutrobyte の写真

Not sure how I feel...

Color me confused by this one.  Firstly, I really don't like the animated Beck being portrayed as an inept screw-up; I don't mind him being inexperienced or slightly unprepared, but since when was the original/x/exe/starforce megaman shown as a joke? Please fix that? I don't mind the art style though personally, maybe they could have animated sequences in the game like they did with The Day of Sigma in Maverick Hunter X? Secondly I personally can't help looking at what is being offered to the "slacker backers" and feeling cheated as a Becker... All of us that can post on this forum donated when it really mattered and earned our Mighty Numbers, and have been guaranteed our rewards i.e I donated $25 to get the digital copy... why do I feel like the "slacker backers" are being given the "same" rewards i.e. a finished copy before others, despite being "late to the party".  I'll be happier if comcept would add a bit to the new FAQ reassuring us Beckers that our copies of the finished game will be available first? And that all of the funding isn't going to cheapen the kickstarter? Rant over... Lastly to end on a good note I like the full english voice acting stretch goal!
ユーザー Mighty No. 9406 Zol Grimm の写真

Have to say I'm of the same

Have to say I'm of the same mind the portrayal of beck in the teaser was in my opinion aimed at very young kids, i get they want to try to coax the younger generations into the game but i think they are aiming too low, i think their intended market should be more the 11-18 year old sort of range and the series should reflect this i'm just saying a cooler, sleeker image with a bit more action and seriousness is more what i expected not Spongebeck No.9pants vs the Mighty's. I like comedy but fighting robots don't exactly scream for slapstick.

Also i agree with your point's about the new stretch goal's, i mean i've already backed to the point i'm getting the game, a bunch of stuff and one of the USB's (total of 2 copies of the game) i don't really need any more, but if i want this extra content am i going to have to buy more copies? Seems a little lame after i backed Mighty no.9 from the start i'm not one to ask for something for nothing but it sort of feels like the original backer's should get options to buy in to these additional content's at lower/reduced prices at the very least (assuming any of them will in fact be pay for DLC), I'm all for more stuff just kinda getting a little crazy on the expenditure for one game, especially for the original backers.
ユーザー Mighty No. 41051 time2henshin の写真

i wish i could contribute to

i wish i could contribute to the new stretch goal's, however being a becker already, i don't know how i can contribute without buying extra copies of the game. (don't get me wrong, its going to be great, i just don't have the cash)
however the show sounds like an ok idea, but the character designs don't match closely enough, and that isn't really how i envisioned Beck. otherwise this will be fun when it comes out, and i can't wait!
ユーザー Mighty No. 7689 の写真

...

Seen the teaser. Beck's face doesn't look good at all. Expressions are ok, the construction of the face is what doesn't work like it should. Fix that!

Also, why the animated Beck doesn't look like the regular Beck? It's a considerable downgrade, just look at this:



Style-wise is worse, design-wise is worse... I'm seeing a not-cool-in-the-slightest trend here. And I'm not talking about how Beck looks only:

So, you want to try the same cross-media model that "Sonic Boom" and "Pac-Man and the Ghostly Adventures" is striving for (Videogames + Animation +  Merchandising). You want a piece of the cake that 3D animated features are generating globally, and safely entering it with an animated series. Fine. But don't make the same mistakes Sega and Namco made.

What is your purpose with the series? Making money? Or making something that everyone can enjoy for how good it is? The latter is precisely why such a model even exists. Thank Pixar for the opportunity by actually doing that, for once!

Seriously, talking about "target audience" plus how you word it ("Kids 6-11") is a red flag already. The kind of mindset that thinks about that as something that matters -at all- is the kind of mindset that only makes flops and brings ruin to the world. You are creators! You make videogames! Precisely you should be able to understand this! Tell me, please... What is Mighty No.9 "target audience" supposed to be?
ユーザー Mighty No. 42138 Cap'n の写真

Mighty No. 9 is supposed to

Mighty No. 9 is supposed to be for just about everyone. It'll probably be about as hard as some of the classic Mega Man games or some of the Zero games so that it's still fairly difficult, BUT not something that kids are going to hate. The idea of using a cartoon aimed at kids is to help draw them into the series, to help it grow. And, to be fair, it IS a mock-up for the animated series, it's not a guaranteed thing nor is that the final design even if Mighty No. 9 becomes a series. It's also a different studio that's handling it that went to Comcept about it; Namco and Sega reached out to other companies for that sort of thing so if the projects fail, THEY lose money (and judging how Pac-Man has a second season, I'd say it's apparently working out rather well), whereas Comcept doesn't have to worry about it as much as Sega or Namco do.
ユーザー Mighty No. 7689 の写真

Yeah, that's the answer:

Yeah, that's the answer: Mighty No.9 is for everyone. And the animation should be too, because if something is truly good, it can be enjoyed by everyone. By what they show, they are just limiting themselves in order to copy a formula that is a poor copy of a formula from the 90s (with some updates)... Can you even call that "creating something"? But even using that formula you could make something good, so the reason I'm concerned (apart from Beck's face, that is bad) is because I'm seeing the series follow the exact same path of The Ghostly Adventures, or better said; I see the possibility of such thing.

I know the hell out of animation, so I can see that Beck's face is something they precisely won't fix, because for them, there is no problem with it at all. That's why they made the teaser exactly how it is. We are talking about a production company with considerable experience, so the teaser only shows weakness. I'm not saying everything is wrong with the teaser, like I said the expressions are ok, as well as the idea of what happens. The problem is design/style-wise. You can use a different style for an spin-off, sure, specially if you want it to be its own thing. But they just made it inferior... and that's not counting the future script or other art-related elements...
ユーザー Mighty No. 13643 Yuske の写真

Go Mighty!

I was skeptical at the beginning about a "new funding". I thought "ok, they've got money, and now they want more money?"

But then, I saw Inafune's video. And then I saw the trailer video. And now I'm all like: I wish I had an international credit card again to help it.

I see this Mighty Animated and I remember when I played a couple Megaman games that had anime as cutscenes. And how much I loved them. And I think about what Inafune means about "other media". Is it only the animated series? Is it more? That's something I'd like to hear more about, before pledging more.

Trailer looks childish? That sounds as prejudicial as saying that videogames, anime and a whole bunch of cool stuff are for kids only. I loved that trailer. And I'm looking forward to more.

Go Mighty!
ユーザー Mighty No. 1080 Mighty Rockman の写真

Personally I don't like how

Personally I don't like how the animated series trailer looks, I know is only a trailer, but I hope the show don't look like that. Regarding the new founding, I thin VA should have been part of the original campaign, I rather pay more money to have other stuff, like maybe a physical copy of the game or a manga.

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