マイティートリプル・ヘッダー:「Anime Expo」からのビッグニュース!
バッカーのみなさん、こんにちは!
次回アップデートに先立ち、みなさんにビッグニュースをお届けします!
本日、ロサンゼルスで開催中の「Anime Expo」で発表されたばかり!
来週まで待てませんのでこの場で公表させていただきます!
私たちのリーダー稲船敬二よりみなさんにメッセージがありますので、どうぞご覧ください!
ご覧いただけましたでしょうか?!稲船さんと私たちマイティチームは、新たに『Mighty No. 9』のファンディングキャンペーンを開始します!
この新しいキャンペーンが従来のプロジェクトにどのように影響するのか、様々な疑問があるでしょう。これについてFAQを用意しておりますが、ここでも簡単に説明いたします。
この新たなファンディングは、Kickstarterキャンペーン終了後も『Mighty No. 9』への支援を望むファンのみなさんの声にお応えするために計画しました。そして新しいキャンペーンでは、集まった資金の額に応じて、さらなるボーナスコンテンツを追加する予定です。ゲームにより一層おもしろいコンテンツを実装するため、Kickstarterのバッカーとかつてキャンペーンに参加できなかった方に改めてサポートをお願いしたいと思います。今回のキャンペーンで募る資金は、『Mighty No. 9』の追加開発に充当することを目的としており、ゲーム開発以外に利用されることはありません。
Kickstarterキャンペーンでは、バッカーのみなさんのおかげで次々とストレッチゴールを達成し、この夢のプロジェクトを現実しました。今回のキャンペーンでも新しいストレッチゴールを用意しました!新たなストレッチゴールは「FULL ENGLISH VOICE」(英語フルボイス実装)!詳細は公式サイトのトップページからご覧ください!
さらに「Humble Bundle」社と協力して『Mighty No. 9』のプレオーダーを開始しました!
バッカーになれなかった方でも、お得な価格でこのゲームを購入いただけます!仲間や家族ため、是非このゲームを手にしてください!複数のゲームをプレオーダーで同時購入することも、新たなキャンペーンに参加してストレッチゴール達成のためデジタルリワードセットを選択いただくことも可能です!
『Mighty No. 9』デジタルコピーのプレオーダー
$23.00USD
一般販売よりお得な価格で『Mighty No. 9』のゲームを入手できます!
※プレオーダーはストレッチゴールに加算されません。
『Mighty No. 9』デジタルコピーのプレオーダー+デジタルリワードのセット
$50.00USD
『Mighty No. 9』のゲームと共に、デジタル版のレトロマニュアル、アートブック&攻略本、サウンドトラックを入手いただけます!
『Mighty No. 9』デジタルコピーのプレオーダー+デジタルリワード+βアクセスのセット
$80.00USD
上記の$50のリワードとともに、Steam版のβアクセス権を入手できます!(Windowsのみ)
バッカー限定特典でありながら、もっとサポートしたいという熱心的な声にお応えできるよう配慮してこうしたリワードを設定しました。
追加ファンディングにかんするQ&AについてはFAQページもご覧ください!
そして…ビッグニュースですが…まだ終わりません!!
次のビッグニュースは、映像制作で評価の高い「デジタル・フロンティア」社から、みなさんが注目するに違いない新しい動画を入手しました!
言葉で説明するよりも、まずは動画をご覧ください!!
『Mighty No. 9』のTVアニメシリーズ化に向けたプロジェクトのティザー映像を発表させていただきます!
『Mighty No. 9』のアニメがいかに素晴らしいものになり得るかを示すため「デジタル・フロンティア」が制作費を負担してこのティザー映像を創ってくれました。その素晴らしい情熱と技術によって、今後アニメ化プロジェクトがどのように展開するか本当に楽しみです!
新しい情報が入り次第「デジタル・フロンティア」社のページにもアップされますが、これに先立ち、アニメ化プロジェクトについてのQ&AをFAQページでご覧ください!
マイティチームにとって大変忙しい週末でしたが、この場をかりて「Anime Expo」にご協力いただいた方々に、心より感謝を申し上げます!
そして何より、私たちのプロジェクトをここまで育ててくれたバッカーのみなさんの変わらない情熱やサポートにはお礼の言葉もありません。発表当初からこの『Mighty No. 9』プロジェクトに愛情を注ぎ、ともて大きなムーブメントへと成長させてくださいました。そしてキャンペーン終了後もファンアートやアイデア、開発に対するフィードバック、支援のオファー等でたくさんのサポートをいただきました。バッカーのみなさんが無くして私たちマイティチームは存続し得ません!今後とも一緒に「Mighty No. 9」プロジェクトを素晴らしいものにしていきましょう!
こうしたチャンスをいただく度に、夢のプロジェクトを実現させ、より良いものにしてくださったみなさんへの感謝の気持ちでいっぱいになります。これからもみなさんとの素晴らしい協力関係が続くよう尽力して参ります。
長文にて失礼いたしました!また公式フォーラムでお会いしたいと思います!
みんなでこのまま突っ走っていきましょう!(`_´)ゞ
-ディナ(Mighty No. 1046)、稲船敬二(Mighty No. 9)、Humble Bundle、デジタル・フロンティアそしてMighty No. 9チームTeam一同
Comments
I AM A MIGHTY VOICEOVER ACTOR!
パーマリンク Mighty No. 31130 Zvox 2014/10/07 12:31.
Please consider me to do some of the voices for MIGHTY NO 9!
I would LOVE to do some voices for this REVOLUTIONARY GAME!
Here are my demos on YOUTUBE!
https://www.youtube.com/watch?v=Zmjt_faISzg&list=UUuhumgYYoIR0jJGW1sViTHw
日本語音声
パーマリンク Mighty No. 21075 ガメレオ 2014/07/19 12:48.
よいよい、まだあまり知らないベックがどのようなキャラクターになるか楽しみですね~
What about original Beckers?
パーマリンク Mighty No. 40176 Ray 2014/07/16 15:34.
If I knew what could
パーマリンク Mighty No. 70808 RoflQu 2014/07/15 05:09.
I think the target audience
パーマリンク Mighty No. 38784 DryKoopa 2014/07/10 23:01.
As for the new stretch goals, great start with the voice acting! I do believe a couple more stretch goals should be added to the list very soon, so as to attract more backers.
For a new stretch goal, can we have the eight Mighty Numbers playable in some way? Please? (kind of like how Mega Man Powered Up had all the eight bosses playable)
Voice Acting?
パーマリンク Mighty No. 64264 Mighty Number: Courage 2014/07/09 07:37.
Guys, I'm gonna question this
パーマリンク Mighty No. 42043 Photon 2014/07/09 03:06.
Artstyle wise, I don't care that CG was for the teaser so it doesn't bother me, it's better than how Mega Man looked in the Ruby Spears cartoon.
All of the money over the
パーマリンク Mighty No. 53921 SSS 2014/07/09 08:19.
The extra 3.1 million is the reason we're getting: two extra full stages, Mac/Linux versions, New Game Plus and Turbo modes, the extensive three-part documentary by 2 Player Productions, the Boss Rush mode, ports to PS3 / PS4 /Wii U / Xbox 360 / Xbox One / PS Vita / 3DS (very expensive), a Challenge Mode, an extra end stage and boss, CO-OP online multiplayer, an intro stage and boss, our support character (Patch), the single-player Call stage, an optional retro soundtrack remaster, and online competitive multiplayer.
So, in summary, the extra ~3 million dollars got you:
And yet, you wonder why they don't have enough money to hire professional voice actors? It's not cheap, and I don't think anyone wants the infamous crappy dub voices we're accustomed to.
Making a high-quality game costs a lot of money. We're already getting way more than the original kickstarter was aiming for, so you have little room to complain in regards to game content. In fact, that they're still willing to offer us more is rather responsive of them, given that the forum-active Beckers have been asking for this all along.
Please be more considerate.
https://www.youtube.com/watch
パーマリンク Mighty No. 42043 Photon 2014/07/09 03:03.
Stretch goals and teaser opinion
パーマリンク Mighty No. 11863 GGABueno 2014/07/08 17:49.
I also feel 100,000 for that is too high, and we need to have an idea of what other kind of stretch goals are you planning if we want to buy and help this new funding. As of now we don't really have a reason to back this up. Better stretches -> More funding.
I read someone else talking about Mods and user created content and I thought it was a pretty cool idea as a late stretch. I would also like short cut-scenes in plot-relevant moments.
About the teaser, I thought it was pretty cool. The visual and animation quality seems great, I'm really confident about Digital Frontier's capability of pulling this out.
That being said, I'm not a fan of how Beck looks different from the Beck we know, and how clumsy and kiddy he is. I'm sure this was just a teaser to convince comcast's minds to support this and that they'll change it for the better later as they take people's feedback here into consideration, but I want to point out the fanbase's age.
I'm getting a very kiddy feel from this game (chibi character) and the animation, and I don't really like it. I'm a grown man and I'm sure most backers are also adults or late teens, so they shouldn't work the project as if their target audience were 5~14 kids. Isn't the game supposed to be made for us, who made it happen?
The chibi feel is for the
パーマリンク Mighty No. 53921 SSS 2014/07/09 07:54.
The first question and answer here should provide reference.
really???
パーマリンク Mighty No. 21509 vampyren 2014/07/08 05:34.
Check this: https://www
パーマリンク Mighty No. 53921 SSS 2014/07/09 07:59.
$100 per minute, and MN9 would be on an hourly basis. We have at least 13 characters to voice (the Mighty Numbers, Beck and Call, the three doctors), potentially more. That adds up fast given the amount of time it takes.
Credit to Lambda for the link.
Not liking the idea of a clumsy hero
パーマリンク Mighty No. 39994 Pakman 2014/07/08 04:25.
About Next Goal
パーマリンク Mighty No. 32936 Syaoran 2014/07/08 00:17.
I love the Japanese version of Rockman X~X4, and X4 OP Song Name 負けない愛がきっとある.
I wanna audition!
パーマリンク Mighty No. 38647 (Un)BalNz'D 2014/07/07 15:24.
English actors?!
Oh man! Where do I audition?!
Since no one's mentioned this
パーマリンク Mighty No. 12038 Nenets 2014/07/07 08:38.
Several things stood out to me in them, but I will go into more detail about them probably in the forums. For now, let me just say, I love, and I mean I will marry it and have its kids kind of love, the zoom-in plaster shots that MN2 and 5 have right before their battles! I am such a sucker for that kind of stuff, hahah.
pokemon,yugioh,other game based anime were good enough
パーマリンク Mighty No. 59165 Pedronian 2014/07/07 08:05.
anime Beck is not same as game Beck, it like saying why Ash doesn't act like Red in Pokemon series
Not sure how I feel...
パーマリンク Mighty No. 15308 Mega Neutrobyte 2014/07/07 01:37.
Have to say I'm of the same
パーマリンク Mighty No. 9406 Zol Grimm 2014/07/07 13:37.
Also i agree with your point's about the new stretch goal's, i mean i've already backed to the point i'm getting the game, a bunch of stuff and one of the USB's (total of 2 copies of the game) i don't really need any more, but if i want this extra content am i going to have to buy more copies? Seems a little lame after i backed Mighty no.9 from the start i'm not one to ask for something for nothing but it sort of feels like the original backer's should get options to buy in to these additional content's at lower/reduced prices at the very least (assuming any of them will in fact be pay for DLC), I'm all for more stuff just kinda getting a little crazy on the expenditure for one game, especially for the original backers.
i wish i could contribute to
パーマリンク Mighty No. 41051 time2henshin 2014/07/07 00:06.
however the show sounds like an ok idea, but the character designs don't match closely enough, and that isn't really how i envisioned Beck. otherwise this will be fun when it comes out, and i can't wait!
...
パーマリンク Mighty No. 7689 2014/07/06 17:05.
Also, why the animated Beck doesn't look like the regular Beck? It's a considerable downgrade, just look at this:
Style-wise is worse, design-wise is worse... I'm seeing a not-cool-in-the-slightest trend here. And I'm not talking about how Beck looks only:
So, you want to try the same cross-media model that "Sonic Boom" and "Pac-Man and the Ghostly Adventures" is striving for (Videogames + Animation + Merchandising). You want a piece of the cake that 3D animated features are generating globally, and safely entering it with an animated series. Fine. But don't make the same mistakes Sega and Namco made.
What is your purpose with the series? Making money? Or making something that everyone can enjoy for how good it is? The latter is precisely why such a model even exists. Thank Pixar for the opportunity by actually doing that, for once!
Seriously, talking about "target audience" plus how you word it ("Kids 6-11") is a red flag already. The kind of mindset that thinks about that as something that matters -at all- is the kind of mindset that only makes flops and brings ruin to the world. You are creators! You make videogames! Precisely you should be able to understand this! Tell me, please... What is Mighty No.9 "target audience" supposed to be?
Mighty No. 9 is supposed to
パーマリンク Mighty No. 42138 Cap'n 2014/07/06 17:57.
Yeah, that's the answer:
パーマリンク Mighty No. 7689 2014/07/06 20:46.
I know the hell out of animation, so I can see that Beck's face is something they precisely won't fix, because for them, there is no problem with it at all. That's why they made the teaser exactly how it is. We are talking about a production company with considerable experience, so the teaser only shows weakness. I'm not saying everything is wrong with the teaser, like I said the expressions are ok, as well as the idea of what happens. The problem is design/style-wise. You can use a different style for an spin-off, sure, specially if you want it to be its own thing. But they just made it inferior... and that's not counting the future script or other art-related elements...
Go Mighty!
パーマリンク Mighty No. 13643 Yuske 2014/07/06 16:38.
But then, I saw Inafune's video. And then I saw the trailer video. And now I'm all like: I wish I had an international credit card again to help it.
I see this Mighty Animated and I remember when I played a couple Megaman games that had anime as cutscenes. And how much I loved them. And I think about what Inafune means about "other media". Is it only the animated series? Is it more? That's something I'd like to hear more about, before pledging more.
Trailer looks childish? That sounds as prejudicial as saying that videogames, anime and a whole bunch of cool stuff are for kids only. I loved that trailer. And I'm looking forward to more.
Go Mighty!
Personally I don't like how
パーマリンク Mighty No. 1080 Mighty Rockman 2014/07/06 15:18.
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