MIGHTY BOSS DAY: Mighty No. 7!

Mighty Beckers, assemble!

Welcome to our final (...?) boss design breakdown -- the one many of you have been waiting for, the boss : Mighty No. 7!

You might have seen glimpses as far back as the Kickstarter campaign video… You may even have seen some full designs this past week...OR DID YOU?! (Dun dun daaaaa!) 

Well we don’t want to be the ones to spoil the surprise… Better let director Koji Imaeda and lead character designer Kimo Kimo take it from here:

PHASE 1: RED HERRING

Imaeda: First off I want to apologize to all our backers -- we made every effort to keep the design for Mighty No. 7 absolutely secret, but somehow it ended up leaking during our Kickstarter campaign… We even gave Inafune a fake Mighty No. 7 to show off at his speech last week at the D.I.C.E game design summit to try and throw everyone off the trail, but now it’s finally time to come clean -- without further ado, here he is, Mighty No. 7!

 

That’s right: He’s the raddest, reddest Mighty No. of them all!

To be honest we were a bit apprehensive at first at the idea of a single boss with such a strong “fruit” motif, but when we saw how much attention and love the early leak got from our community, the entire team got behind the idea. Inafune especially loved his crimson coloring and felt a special bond with him right from the start; he only had a few notes on refining the design wi-- 

Kimo Kimo: Um...Imaeda? I think that’s enough...

...

......

Imaeda: Just kidding! :D

Actually, after we talked about Mighty No. 7 being colored red, a fan did this apple-shaped design as a joke. Something about it just rubbed all of us here the right way, so Kimo Kimo and Inafune ended up giving him the full treatment. Sometimes messing around and playing with little inside jokes like this can be fun, right?

But enough of that for now -- let’s get back to business with the REAL Mighty No. 7 design! 

(REAL) PHASE 1: CUT DOWN

Imaeda: No. 7 actually started with an early idea Kimo Kimo came up with before we had any solid direction or backstory for the character.

Kimo Kimo: Beck’s design had just gotten approved -- I was so happy! In my excitement, I went ahead and designed a “brother” robot for him on my own. I wasn’t even assigned to work on boss designs at this point!

I was aiming for something cool, but the end product actually made people giggle… Still, I liked the idea so much that I told the team, “If you end up needing a red-colored guy, you have to let me design him!”

PHASE 2: LUCKY NO. 7

Imaeda: Later, as we were settling on the parts that each of the Mighty Nos. would fill in the overall story, Inafune specified one of them to play an especially important role. That’s when No. 7’s unique aspects became more defined: Inafune wanted a sword-wielding robot that fans would really respond to. 

Kimo Kimo: Around this time we were working on the silhouettes for all the bosses (Ed: see also Phase 3 of the design for Mighty No. 5 for more about this!) There was a role for one very cool boss with an awesome backstory… Then it hit me -- I could re-use that red guy I made before! 

A sword-wielding robot, with distinctive dual blades that can flip back behind his arms, and a cutter blade sprouting from behind his neck that looks almost like a sash or something! 

In retrospect, though, there’s something a little off about his mask…

The scene in our original Kickstarter pitch video where Inafune visits my desk I was actually showing him this initial No. 7 design. I’m lucky that the rest of the video wasn’t just him standing there yelling at me! (laughs)

PHASE 3: DOESN’T QUITE CUT IT

After thinking on Kimo Kimo’s design, Inafune sketched the direction he’d like to see the character go:

Inafune: Why not have the mask around the collar jut out more, to make it easier to see? And the sash behind his neck -- maybe some hair or a scarf would work better. Overall I want this character to have a cooler, “sharper” feel to him… Let’s also give him more typical swords he carries in his hands.

PHASE 4: LIVE BY THE SWORD, DIE BY THE SWORD

Kimo Kimo: So the design was very close and we knew what was left to fix, but it still would end up taking us two months to bring No. 7 all the way to final approval!

The biggest challenge turned out to be his weapon: all the other Mighty Nos. have weapons as part of their bodies -- even Beck has his hand transform when attacking -- but No. 7 carries his more like a real person. Why is that? The more I thought about it, the more no swords felt just right, no matter how many different ones I designed for him.

Taking some more advice from Inafune, I drew No. 7 in a variety of poses, moving him around in an attempt to give myself clarity on what his personal style would be like.

Around this time I struck upon another bit of inspiration -- Bruce Lee. Not that his personality or personal history are related to No. 7 at all, but I’m a long-time fan.

Soon the sword evolved into a more scissor-like design. I also got more requests from Inafune, including one that he carry the swords on his back when not in use, almost like butterfly wings.

PHASE 5: RED HOT

Kimo Kimo: Finally, after sorting out all these various issues, Mighty No. 7’s design was complete!

 

I’m sure Imaeda will find plenty of opportunities in the game and such to show off how cool he is, and why he wields his swords with his hands...

He was the first design I worked on -- not including Beck -- and the last one I finished, so it’s probably the result of our long struggle together, but No. 7 became the character I’m most attached to. I hope everyone likes his design!

So? What DO you think? Tell us -- and each other -- in all the usual spots: the official forumsTwitterFacebook, the comments here, we check them all!

We’ll see you back here on the 19th for another update --
until then, ( ̄^ ̄)ゞ

-Dina (Mighty No. 1046), Koji Imaeda (Mighty No. 610), KimoKimo (Mighty No. 299), Mark (Mighty No. 84), and the Mighty No. 9 Team

COMMUNITY SPOTLIGHT:

Here is a fellow Kickstarter that will warm any hardcore game-fan’s heart: Area 5, the same folks that brought you the 1UP Show, Co-op, and other awesome gaming videos like the making of The Last of Us and the Street Fighter 25th Anniversary, are putting together a documentary series on the people and culture of videogames: Outerlands!

But don’t let us sell you on it -- head over there and check out their sample video yourself, and look in the updates for more good stuff (including a fascinating look at old gaming magazines and the very first Super Mario Bros. review!). If you like what you see, give ‘em a Mighty pledge!

Comments

Mighty No. 39796 SonicX796's picture

Mighty No. 7

I don't care how bad people makes fun or thinks how lame his lower jaw piece is. It fits him wickedly cool!
Mighty No. 64290 JBoyd's picture

I love everything about the

I love everything about the new design realy brings back some fond memories! Now we have Beck (Mega Man X) and No. 7 (Mega Man Z)........truly awesome! If the other mighty numbers become playable I will most definitely be using No. 7 more than the others!
Mighty No. 43564 MightyMan's picture

No 7 wouldn't see

I love the design of No. 7...except the chin, it looks really cool but doesn't look any useful (obstructs more than half of the vision), unless he can put it on and off, maybe like the glass of a motorcycle helmet so the chinguard rotates in the "ears" to rests in the top of the head while not in use, and use it to cut the air and fly/dash faster.
Mighty No. 31052 Tori's picture

Excellent design!

I really love how far this character has come in terms of design evolution over time, really cool! Overall I love the way he's turning out, though the jaw guard is a bit jarring at first, it seems to fit the character well enough, but I can see where logically there can be a few problems with it getting in the way of certain motions of action. Other than that it's super amazing! :D
Mighty No. 24448 Erebophon's picture

Great Design, but...

I'm all for reducing the length of the lower mask, by about half at least. Then again, the large lower mask balances out the sharp hood quite well.

Other than that, this Mighty No. is amazing. I'm honestly hoping that we eventually get to play as him, treat him like Zero. If not this game, then in a potential sequel.

But I wish there was a picture with the swords on his back (the one that would give him butterfly wings, as in float like a butterfly sting like a bee).
Mighty No. 50137 Nato's picture

Awesome design

All jokes aside the lower mask looks kinda weird, its not just that it sticks out so far forwards, its that it also has a bit of an upwards angle rather than downwards, so it looks like it would limit his vision.

But apart from the lower jaw it looks like a really awesome design and the swords/scissor combo is interesting, really looking forward to seeing all the finished characters.

Mighty No. 31360 Crashman09's picture

Ability

I think, in regards to the power-up from Mighty no. 7, Beck should get more of a mobility based upgrade. And as for the mask, I think it should reach out less. Other than that, No. 7 is looking pretty awesome!
Mighty No. 66139 Jakeasour's picture

Mighty No. 7 mask

I agree with some of the other comments I have read. I think that mighty no. 7 looks way better without the lower-jaw mask jutting out. The shots of him without the lower jaw part of the mask look way sleeker, deadly, and all around a better fit for the character. I love all aspects of the design of no. 7 besides the lower jaw. 

I look forward to future developments! 

-Mighty No. 66139
Mighty No. 63096 Nocturnal-Dayz's picture

Pretty Sweet

Really diggin' the design of Mighty No. 7, and am curious about this supposed cool backstory for the character. It's nice to see a more "human" design among the other Mighty No.s other than Beck.

I also love to read about the process behind creating the character, and hope you all continue to do that with the remaining news posts.
Mighty No. 31619 hobojo's picture

mighty no 7

Love this design. It's very slick. He looks like a mix of cutman and zero. keep up the good work. 
Mighty No. 35542 Jackerson's picture

The Mask!!!? (Pelican?)

I'm sorry but this guy's mask does not look good:( It makes him look like a pelican that should be eating a worm out of the apple that he sliced!!! I get the idea of how it opens or whatever, but still.... it's so big that it looks like he would have problems standing without falling over! I think you should think about a new Mask for this guy! Cut
Mighty No. 31173's picture

Keep it up Guys!

He looks great. Getting stoked for the game! Keep up with the updates yes
Mighty No. 25900's picture

Calling it now in Mighty No.9

Calling it now in Mighty No.9 the sequal you are able to play as former bosses while taking on a new villian. Lets make it happen. 
Mighty No. 50008 Ghost_Train's picture

Thank god

You actually had me there for a sec. I saw Apple Guy and though, "you can't be serious..." Then SLASH!!! The real version appears.  And he looks 10000% awesome.


If Mr Apples actually makes it into the game I hope he turns into apple pie after you defeat him.

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