春のマイティ・アップデート

バッカーのみなさん、春ですよ!

 

やっと大阪も春らしくなり、暖かい日も多くなってきました。

「Mighty No. 9 の発売日を早く知りたいけど、発表はまだなの?」

というメッセージを、インターネットなどで多く頂いています。

 

皆さんに情報をお届けするための準備に

時間がかかっており、

後もう少しの時間が必要です。

皆さんの声は私達にしっかり届いていますので、

もうしばらくお待ち下さい。

 

その間にもMighty No. 9 のアップデートは

今まで通り続いています。

今回もキャラクターボイス紹介に加えてリワードの進捗状況、

そしてマイティチームの大切なメンバーから

特別なメッセージをお届けします。


キャラクターボイス紹介 Part. 2

 

前回のキャラクターボイス紹介は

いかがだったでしょうか?

みなさんの想像されているイメージと

合っていれば幸いです。

 

さて、今回はNo.4 サイズミック、 No.5 バタリオン、

No.6 アヴィエイター、そしてコールちゃんのボイスを

紹介させていただきます。

 

今回も、この動画専用のボイスを収録していますので、

ぜひお聞き下さい!





USBメモリのプロトタイプ到着!
 

先週、リワード作成のパートナーである

Fangamer社から素晴らしいサプライズが届きました。

追加リワード用のUSBメモリのプロトタイプです!!

 

 

今回はデザインの雰囲気を確認するためのサンプルですが、

調整前でも、かなり印象的な出来栄えになっています!

 

自分の手のひらに持った瞬間に

マイティのリワード作成が進んでいることをより感じられます。

最後の仕上がりをお楽しみに!


新しい旅立ちのご挨拶

 

最後に、皆さんがよくご存じの方から、重要なメッセージをお伝えします。

 

 

バッカーの皆さん、こんにちは!

 

コミュニティ・マネージャーのディナです!

…と、挨拶させて頂くのは、実はこれで最後になります。

私はcomceptを退職し、

これからは普通のバッカーという立場に戻ります。

 

でも、これでお別れではありません!

これまで通りフォーラム上で

この素晴らしいゲームの開発進捗を追い続けます。

 

製作が最後のステージに入った今、

自分のコミュニティ・マネージャーとしての役割は、

ここで果たすことができたと感じています。

 

ゲームの開発進捗にとともに、このコミュニティの成長を見ていく事は

本当に素敵な経験でした。

 

バッカー専用のイベントやアンケートで皆さんのクリエイティブな意見を受けて

マイティチームに共有していくのは、とても楽しいことでした。

発売後には、私達がこのゲームにバッカーの皆さんの思いと魂を

どれだけ込められたか、はっきりと見えるだろうと確信しています。

 

今後、『Mighty No. 9』プロジェクトのような、

日本のゲーム業界における伝説的なクリエイターと並んで

働せて頂ける機会は、二度と無いことでしょう。

 

マイティチームの先輩方から教えて頂いたたくさんの事と、

皆さんの応援を胸に、

私は次の新たな一歩を踏み出します!

 

この素晴らしい経験を得られた事、

そして皆さんの『Mighty No. 9』への愛情や

サポートを頂いたことに、心から感謝致します。

マイティフォーラムのモデレーターの皆さんをはじめとする

生涯の友人を得ることができたことは

寂しさを感じつつも、何よりもありがたく思います。

 

マイティチームとバッカーの皆さん、本当にありがとうございました!(`_´)ゞ

 

- ディナ(Mighty No. 1046)

 

 

ディナさん、

これまでの15か月、
コミュニティ・マネージャーとして一生懸命動力して下さり、

誠にありがとうございました!
 

次のステップも、マイティチームは応援しています!

 

大事なお知らせをもうすぐ発表しますが、

今回はここまでになります!


今回のボイス紹介とバッカーリワードのアップデート、

そしてディナさんのアナウンスはいかがだったでしょうか?

ご感想を以下のコメント欄や公式フォーラムフェイスブック

ツイッター等にお送りください!

 

それではまた、次回のアップデートでお会いしましょう!(`_´)ゞ

- Mighty No. 9チームより

Comments

ユーザー Mighty No. 18558 D-Rock の写真

WAR MACHINE!!

OK, starting off with Seismic's voice, it was meh, Aviator's voice was almost as annoying as Dynatron, Julie sounds like she's just reading off the script and not even trying for Call's voice, and Battallion's voice is the best overall and probably will stay that way.  Can't wait to switch to Japanese voices immediately!
ユーザー Mighty No. 9141 takobot の写真

Awww no more Dina?! Well many

Awww no more Dina?! Well many thanks for all your help and hard work! I'll miss ya and I wish you the bestest! Don't be a stranger!
ユーザー Mighty No. 5154 Clyde の写真

Too late for a re-vote?

The second I heard Call's voice, I knew they picked the wrong design. Personally, I wanted E's uniform look, but this voice would have been absolutley perfect for C's blank, uncanny valley-ish doll face; something that's almost human, but not quite there yet. I even pictured that one as being awkwardly taller than Beck and, after hearing these clips, can image her raising a finger to pointificate everything she says while rarely deviating from the usual dead pan expression; that or just doing other machine-esque things, like plugging cords in her ears or doing those slow, creepy head turns. It would've made for such a great dichotomy between her and the far more human like Beck. Plus, she had those freaky pylon things and could've turned into a ridiculous centaur--AAARGH, wasted potential!
ユーザー Mighty No. 7447 Pontata の写真

I do think it's perfect

I do think it's perfect for her design though. This voice is far too girlish and not old enough for E anyway. And besides have you seen F's design in the voting? She has robotic expressions as they come.

Different people have different opinions, and there's no 'wrong' design. And a lot of people happen to think it fits.
ユーザー Mighty No. 5154 Clyde の写真

A lot of people think it fits

A lot of people think it fits because that's the design we were shown first and for a while without ever knowing that it was one of many choices. When they suddenly said, "Hey, you can pick her design," most people just went with what they were already comfortable with since it would've felt odd to change it by that point. They should've announced all of the designs at once so that bias wouldn't have grown. I mean, it's a moot point by now, but it still kinda bugs me.

Anyway, E would've been my first choice, but I later scrapped that for C when I considered her given bio and realized that E would've been way too expressive. Her expression in the F design concept is just a blank look, while her entire face looks artificial in the C one. Like I said, even including the emotive smirk, she looks like a doll, which really sold it for me; that and the whole design was clearly a spiritual successor to the look Roll would have had in MMU, had it been released, and that would've been a nice nod to some of the efort that went into that game. I just think it would've amped up the contrast they were going for between her and Beck a lot more if she looked like some kind of "not quite human yet" prototype or something.
ユーザー Mighty No. 46769 Paladin-08 の写真

Goodbye and farewell!

Thank you Dina for all your hardwork! Without you, Mighty No. 9 wouldn't be what it is today. For that, you have my enternal thanks. I hope you find success for your future. 

So far I love all the voices, espeacially Call's voice! She sounds really cool and potrays her personality well. Thank you Mighty voice actors!
ユーザー Mighty No. 31986 CobaltGale の写真

Awesome voices!

Been a long time since I came to check on this game's progress....And I gotta say, I'm liking the voices. Kinda curious as to who will voice the remaining Mighty Numbers.
ユーザー Mighty No. 896 Jaden の写真

Okay, this is driving me nuts

First off, I'd like to say that I'm loving the english voice acting, they really suit the characters in my opinion.  The one thing that's driving me nuts is people harping on Call's voice.

It seems that people are forgetting her backstory that was mentioned on this site, as well as when we were voting for her design.  "She has no emotion unlike Beck."  It's mentioned that she could develoup her emotion as the story progresses, and I think that works well for Call.    Sorry, it was bugging me that a few people forgot about that piece of information, and I wanted to bring it up.

Okay, not that that's off my chest, I'm gonna leave for work.  Later.
ユーザー Mighty No. 26157 Green の写真

Voices

I think people should wait to hear the voices in context within the game itself before criticizing too harshly.

They're fine and cartoony as they should be in my opinion and there are some really talented and well known voice over actors who are a part of the team.
ユーザー Mighty No. 66967 Shiny Snivy の写真

I totally agree with this.

I totally agree with this. Some people are being too harsh on the voices when we haven't even heard them in the game itself. On top of that, most of the lines used are not even in the final script as the updates have been saying. 

I'm also fine with the cartoonish voices. Were people expecting a super mature script or something? This is a game that's made for everyone, and that includes children, not just Mega Man fans.
ユーザー Mighty No. 48204 spd12 の写真

Still great!

This set of voices really tops the last, and I liked those plenty enough - with only one caveat.

No. 5 plays it safe in the stereotype department by going for the easy 'drill sergeant' route, but I personally think it fits about as well as anything else you could imagine. He's a zealot, he wants you to know your place and what you are, and you will fall in line. The actor did great here.

No. 6 is the greatest surprise of the lot to me. I didn't think that he'd be some crazed news reporter, but it works very well! He just comes off as unhinged and potentially really fun to fight as a result, where he's not taking himself too seriously. Most importantly, it sounded like his actor had a lot of fun with it, which counts a lot!

Call met expectations at first with the idea that she was more robotic than human in demeanor, and the actress nailed it. Some of the lines seem to harbor seeds of resentment or jealousy, which is something I find as a neat touch.

My only real concern is that No. 4 will be hard to hear above the BGM. He sounds unambiguously the part of a big, gruff, no-nonsense construction worker who is absorbed in their work... I'm just afraid I won't be able to make out much of what he says in-game.

I haven't really watched or engaged the forum community enough to follow Dina's efforts with management, but I wish them the best! Thanks for your hard work.
EDIT: Huh, I didn't know there was so much drama over in the forums about their position when I wrote this. I hadn't been too involved in the community proper the last number of months.
ユーザー Mighty No. 27461 sdzero の写真

Voice acting!

As for the English voice talent, I think they're all fantastic choices. Very talented group of individuals. Although this type of stuff is totally subjective. Hopefully there will be eventually be a Japanese voice cast for people who prefer to hear it in that language 
ユーザー Mighty No. 27461 sdzero の写真

Honest Critique...

But seriously, Dina was not a good community manager. I'm not even saying that to be mean. I'm saying that based what she did and didn't do. She lacked a level of professionalism required to make rational replies to individuals she did not agree with.

That's not all! She was also responsible for getting the community voices heard, relay that information back to the development team, and vise-versa. One of the main reasons people are upset is because Japanese voice acting won't be available. This is also something that wasn't properly presented to us.

"Hey everybody! We forgot to tell you some information you're really passionate about! Information that should have been given to you eariler when it could've been a stretch goal. We forgot to tell you that we can only afford to have one language of spoken dialogue in the game. There are some cost effective methods of achieving this goal, buuuuuut we're going to ask you for more money anyway!" Wink

It's just frusterating to see this kind of stuff happen. Even if we didn't get responses from her in a professional manner, I wouldn't have mind so much if she was doing her job well. Doing community polls on visual esthetics was fine, but beyond that most of the community got sour over the big blunders.

I can't even reasonably contribute the mistakes toward her alone, because there are other people managing this as well. They contributed in the miscommunication just as much as she did. To make a long story short, next time Comcept may want to invest in a better communication team. A team that's more professional. Sweat drop
ユーザー Mighty No. 26263 GDAvatar の写真

The voice acting was not

The voice acting was not originally part of the plan. They added it on as a post kickstarter stretch goal when the people demanded it, and when it raised only half of the amount they planned for to put voice acting in at all, rather than scrap the idea, they sent out surveys to the backers asking which language they wanted the voice acting to be in, English won.

All of this information was readily available, even people who aren't backers could have seen it, you have no excuse for not knowing it.
ユーザー Mighty No. 53921 SSS の写真

Voice Acting

Excuse me? Voice acting was -never- promised or mentioned during the kickstarter. We weren't going to get any voice acting at all- the one and only reason we even got ONE language is because the dev team opened up another mini-funding campaign (with doubled as an early release/preorder) since it was the most backer-requested addition- meaning, mind you, that Dina had to be doing her job properly and letting the devs know we wanted voice acting.

What we would get from the mini-funding was never candy-coated, and we weren't promised anything if the goals weren't met since it was a preorder. In the end Comcept didn't even get half of what their goal was (for voice acting in both languages). It was out of tremendous generosity, in my opinion, that they decided to give us one langauge anyway. As for English vs. Japanese, they even left that in the realm of the backers, and you just like everyone else got a chance to influence that decision. If you have anyone to blame for the voice acting being English, it's your fellow Mighty Number Nine fans. Please don't try to spread blame where there is none.

It's not Comcept's nor Dina's fault if people don't read the updates and make wild unsubstantiated assumptions.
ユーザー Mighty No. 44070 Rupan Sensei の写真

True!

Hey, I expected the programmers/artists to do some old school voice work for cut scenes, but no, I didn't ever expect pros. Some times It's funnier if the non pro's do it, lol. 

We have many classic one liners due to such activity! 

ユーザー Mighty No. 27516 Trickstar の写真

Just a bit on the Japanese VA part

Just wanted to point out that although a little less than half of the backers wanted Japanese VA. There was indeed an official vote. It was announced and the results tallied that more people wanted VA to be in English over Japanese. There was only enough money for one of those languages.

I dunno what else to say about that. But the vote was fair. I wanted both Languages but we couldn't get 200k.
ユーザー Mighty No. 39796 SonicX796 の写真

Part 2 voices!

1. Seismic definitely sounds like the Hulk...construction edition! 2. Battalion voice really fits the bill, I don't like it...I LOVE IT!! 3. Aviator is not what I had expected he sound a humorous reporter...that sounds kinda like Deadpool. Hilarious! 4. Call sounds exactly what she sounds like.
ユーザー Mighty No. 47688 Mighty Ray の写真

voice cast...

they're cool enough...
I really thought aviator as, well, archie's air man. but that's creative...
battalion is over the top, and that's awesome!!! RELEASE THE DOGS OF WAR! GREAT!
and call, well I at least see the reason for the monotone voice
I checked the voice actors - and I was pleased to find they're actual professional actors, and not some upstarters! way to go Comcept!

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