Mighty Triple-Header: Exciting Announcements from Anime Expo 2014!
Hello Mighties!
We interrupt our regularly-scheduled Mighty updates to give you some breaking news and an extra special announcement!
Those of you that kept your eyes and ears glued to Anime Expo today should be in the know, but we had something so exciting to tell you that it couldn’t wait until next week!.
Our main man Keiji Inafune has something big he wants to share with you all, so I’ll let the him do the talking:
You heard it right: Keiji Inafune and the Mighty No. 9 team is pleased to open up a new funding campaign for the project via PayPal!
Take your time, let it sink in…. we’ll wait. :)
Now I’m sure we’ve got your gears turning trying to piece together what the new funding campaign means for the existing Kickstarter project, among other things. We have a FAQ here ready to tackle what we considered the main concerns, but even so let’s start things off here in the update.
We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute. But let’s make this crystal clear: this new funding campaign is for bonus content in the Mighty No. 9 video game. We are reaching out to current backers, but even more so to those who missed out on the Kickstarter campaign for a chance to put even more features in this jam-packed game. Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title.
During the Kickstarter you guys have made our dream game possible by blowing through stretch goal after stretch goal--and with this new funding campaign we can do even more! Of course, this means new stretch goals too! Go check out the front page for our first new stretch goal: full English voice acting!
And it doesn’t stop there! Thanks to our awesome friends over at Humble Bundle, we’ve been given the green light to open up pre-orders for the Mighty No. 9!
This is a chance for non-backers to grab the game early at a pre-launch day price! Grab extra copies for friends, family, pets, imaginary friends! You can even grab multiple copies, or get the game in a bundle with digital rewards that go towards the bonus content stretch goals!
Mighty No. 9 Digital Copy Pre-Order* (aka the “Gotta Have It”™)
$23.00USD
This tier gets you the release build of Mighty No. 9 in all of its glory, at a pre-release day price! *note: Pre-orders do NOT go towards the bonus content stretch goal.
Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle (aka the “Gotta Have It All”™)
$50.00USD
This tier gets you Mighty No. 9 upon release AND a bunch of digital rewards, namely: the digital retro-style game manual, digital art book/strategy guide and the digital official soundtrack.
Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle + Steam Early Access
(aka the “Gotta Have It All NOW”™)
$80.00USD
This tier gets you Mighty No. 9 upon release, the digital rewards from the $50 tier, AND access to the much-coveted Steam beta for Windows!
We’re exploring other backer reward options at the moment, but these are the only rewards we felt comfortable opening up to new funding. It’s a tough balance to strike: keeping the backer-exclusives intact while showing the slacker backers our gratitude for their passion and willingness to contribute. We think we’ve struck that balance just right this time around, and we’ll be doing even more as the campaign continues!
Just to reiterate, check out our FAQ for the new funding campaign for answers to questions and other important factoids!
This is quite a lot to take in, I know… but can you believe we aren’t even done yet?
The hits keep on rolling here at Mighty central, with this new video from a certain company called Digital Frontier we think you’re going to love!
Our words can’t do it justice, so once again we ask you to take a gander at the YouTube video:
We’re proud and truly humbled to present this amazing teaser video for our new project: exploring a Mighty No. 9 animated series!
The awesome men and women at Digital Frontier put this teaser together (and on their own dime!) to show the world how amazing a Mighty No. 9 animated series could be. We’re grateful to have their passion and skill on our side, and we can’t wait to see how this project unfolds!
Keep an eye on the Digital Frontier page for ongoing updates, and in the meantime check out our FAQ for some basic info surrounding the project!
As you can see, we’ve had quite a weekend over here at Team Mighty. We want to take this opportunity to thank the people at Anime Expo for helping us put this announcement together!
And just as (no, definitely MORE) importantly, thank YOU, Mighty Beckers, for your continued enthusiasm, love and support that’s brought us this far! From the beginning you helped push the game to new heights, poured love into the Mighty No. 9 universe and--after the campaign concluded--showed up by the droves looking to lend your support through fan art, game ideas, development feedback and new backer requests. We wouldn’t be here without you, plain and simple, and together we can push the boundaries of the Mighty No. 9 universe even further!
It’s times like this we can’t help but be grateful for all of you for making this dream a reality and make Mighty No. 9 the best game it can be. We only hope that you will continue to put your faith in us as we’ve put our faith in you.
Thanks for reading, and hope to see you on the forums come Monday morning!
Let’s keep this fire burning, Mighty Beckers! (`_´)ゞ
- Dina (Mighty No. 1046), Keiji Inafune (Mighty No. 9), Humble Bundle, Digital Frontier and the Mighty No. 9 Team
Comments
I AM A MIGHTY VOICEOVER ACTOR!
Permalink Mighty No. 31130 Zvox Tue, 2014-10-07 12:31.
Please consider me to do some of the voices for MIGHTY NO 9!
I would LOVE to do some voices for this REVOLUTIONARY GAME!
Here are my demos on YOUTUBE!
https://www.youtube.com/watch?v=Zmjt_faISzg&list=UUuhumgYYoIR0jJGW1sViTHw
日本語音声
Permalink Mighty No. 21075 ガメレオ Sat, 2014-07-19 12:48.
よいよい、まだあまり知らないベックがどのようなキャラクターになるか楽しみですね~
What about original Beckers?
Permalink Mighty No. 40176 Ray Wed, 2014-07-16 15:34.
If I knew what could
Permalink Mighty No. 70808 RoflQu Tue, 2014-07-15 05:09.
I think the target audience
Permalink Mighty No. 38784 DryKoopa Thu, 2014-07-10 23:01.
As for the new stretch goals, great start with the voice acting! I do believe a couple more stretch goals should be added to the list very soon, so as to attract more backers.
For a new stretch goal, can we have the eight Mighty Numbers playable in some way? Please? (kind of like how Mega Man Powered Up had all the eight bosses playable)
Voice Acting?
Permalink Mighty No. 64264 Mighty Number: Courage Wed, 2014-07-09 07:37.
Guys, I'm gonna question this
Permalink Mighty No. 42043 Photon Wed, 2014-07-09 03:06.
Artstyle wise, I don't care that CG was for the teaser so it doesn't bother me, it's better than how Mega Man looked in the Ruby Spears cartoon.
All of the money over the
Permalink Mighty No. 53921 SSS Wed, 2014-07-09 08:19.
The extra 3.1 million is the reason we're getting: two extra full stages, Mac/Linux versions, New Game Plus and Turbo modes, the extensive three-part documentary by 2 Player Productions, the Boss Rush mode, ports to PS3 / PS4 /Wii U / Xbox 360 / Xbox One / PS Vita / 3DS (very expensive), a Challenge Mode, an extra end stage and boss, CO-OP online multiplayer, an intro stage and boss, our support character (Patch), the single-player Call stage, an optional retro soundtrack remaster, and online competitive multiplayer.
So, in summary, the extra ~3 million dollars got you:
And yet, you wonder why they don't have enough money to hire professional voice actors? It's not cheap, and I don't think anyone wants the infamous crappy dub voices we're accustomed to.
Making a high-quality game costs a lot of money. We're already getting way more than the original kickstarter was aiming for, so you have little room to complain in regards to game content. In fact, that they're still willing to offer us more is rather responsive of them, given that the forum-active Beckers have been asking for this all along.
Please be more considerate.
https://www.youtube.com/watch
Permalink Mighty No. 42043 Photon Wed, 2014-07-09 03:03.
Stretch goals and teaser opinion
Permalink Mighty No. 11863 GGABueno Tue, 2014-07-08 17:49.
I also feel 100,000 for that is too high, and we need to have an idea of what other kind of stretch goals are you planning if we want to buy and help this new funding. As of now we don't really have a reason to back this up. Better stretches -> More funding.
I read someone else talking about Mods and user created content and I thought it was a pretty cool idea as a late stretch. I would also like short cut-scenes in plot-relevant moments.
About the teaser, I thought it was pretty cool. The visual and animation quality seems great, I'm really confident about Digital Frontier's capability of pulling this out.
That being said, I'm not a fan of how Beck looks different from the Beck we know, and how clumsy and kiddy he is. I'm sure this was just a teaser to convince comcast's minds to support this and that they'll change it for the better later as they take people's feedback here into consideration, but I want to point out the fanbase's age.
I'm getting a very kiddy feel from this game (chibi character) and the animation, and I don't really like it. I'm a grown man and I'm sure most backers are also adults or late teens, so they shouldn't work the project as if their target audience were 5~14 kids. Isn't the game supposed to be made for us, who made it happen?
The chibi feel is for the
Permalink Mighty No. 53921 SSS Wed, 2014-07-09 07:54.
The first question and answer here should provide reference.
really???
Permalink Mighty No. 21509 vampyren Tue, 2014-07-08 05:34.
Check this: https://www
Permalink Mighty No. 53921 SSS Wed, 2014-07-09 07:59.
$100 per minute, and MN9 would be on an hourly basis. We have at least 13 characters to voice (the Mighty Numbers, Beck and Call, the three doctors), potentially more. That adds up fast given the amount of time it takes.
Credit to Lambda for the link.
Not liking the idea of a clumsy hero
Permalink Mighty No. 39994 Pakman Tue, 2014-07-08 04:25.
About Next Goal
Permalink Mighty No. 32936 Syaoran Tue, 2014-07-08 00:17.
I love the Japanese version of Rockman X~X4, and X4 OP Song Name 負けない愛がきっとある.
I wanna audition!
Permalink Mighty No. 38647 (Un)BalNz'D Mon, 2014-07-07 15:24.
English actors?!
Oh man! Where do I audition?!
Since no one's mentioned this
Permalink Mighty No. 12038 Nenets Mon, 2014-07-07 08:38.
Several things stood out to me in them, but I will go into more detail about them probably in the forums. For now, let me just say, I love, and I mean I will marry it and have its kids kind of love, the zoom-in plaster shots that MN2 and 5 have right before their battles! I am such a sucker for that kind of stuff, hahah.
pokemon,yugioh,other game based anime were good enough
Permalink Mighty No. 59165 Pedronian Mon, 2014-07-07 08:05.
anime Beck is not same as game Beck, it like saying why Ash doesn't act like Red in Pokemon series
Not sure how I feel...
Permalink Mighty No. 15308 Mega Neutrobyte Mon, 2014-07-07 01:37.
Have to say I'm of the same
Permalink Mighty No. 9406 Zol Grimm Mon, 2014-07-07 13:37.
Also i agree with your point's about the new stretch goal's, i mean i've already backed to the point i'm getting the game, a bunch of stuff and one of the USB's (total of 2 copies of the game) i don't really need any more, but if i want this extra content am i going to have to buy more copies? Seems a little lame after i backed Mighty no.9 from the start i'm not one to ask for something for nothing but it sort of feels like the original backer's should get options to buy in to these additional content's at lower/reduced prices at the very least (assuming any of them will in fact be pay for DLC), I'm all for more stuff just kinda getting a little crazy on the expenditure for one game, especially for the original backers.
i wish i could contribute to
Permalink Mighty No. 41051 time2henshin Mon, 2014-07-07 00:06.
however the show sounds like an ok idea, but the character designs don't match closely enough, and that isn't really how i envisioned Beck. otherwise this will be fun when it comes out, and i can't wait!
...
Permalink Mighty No. 7689 Sun, 2014-07-06 17:05.
Also, why the animated Beck doesn't look like the regular Beck? It's a considerable downgrade, just look at this:
Style-wise is worse, design-wise is worse... I'm seeing a not-cool-in-the-slightest trend here. And I'm not talking about how Beck looks only:
So, you want to try the same cross-media model that "Sonic Boom" and "Pac-Man and the Ghostly Adventures" is striving for (Videogames + Animation + Merchandising). You want a piece of the cake that 3D animated features are generating globally, and safely entering it with an animated series. Fine. But don't make the same mistakes Sega and Namco made.
What is your purpose with the series? Making money? Or making something that everyone can enjoy for how good it is? The latter is precisely why such a model even exists. Thank Pixar for the opportunity by actually doing that, for once!
Seriously, talking about "target audience" plus how you word it ("Kids 6-11") is a red flag already. The kind of mindset that thinks about that as something that matters -at all- is the kind of mindset that only makes flops and brings ruin to the world. You are creators! You make videogames! Precisely you should be able to understand this! Tell me, please... What is Mighty No.9 "target audience" supposed to be?
Mighty No. 9 is supposed to
Permalink Mighty No. 42138 Cap'n Sun, 2014-07-06 17:57.
Yeah, that's the answer:
Permalink Mighty No. 7689 Sun, 2014-07-06 20:46.
I know the hell out of animation, so I can see that Beck's face is something they precisely won't fix, because for them, there is no problem with it at all. That's why they made the teaser exactly how it is. We are talking about a production company with considerable experience, so the teaser only shows weakness. I'm not saying everything is wrong with the teaser, like I said the expressions are ok, as well as the idea of what happens. The problem is design/style-wise. You can use a different style for an spin-off, sure, specially if you want it to be its own thing. But they just made it inferior... and that's not counting the future script or other art-related elements...
Go Mighty!
Permalink Mighty No. 13643 Yuske Sun, 2014-07-06 16:38.
But then, I saw Inafune's video. And then I saw the trailer video. And now I'm all like: I wish I had an international credit card again to help it.
I see this Mighty Animated and I remember when I played a couple Megaman games that had anime as cutscenes. And how much I loved them. And I think about what Inafune means about "other media". Is it only the animated series? Is it more? That's something I'd like to hear more about, before pledging more.
Trailer looks childish? That sounds as prejudicial as saying that videogames, anime and a whole bunch of cool stuff are for kids only. I loved that trailer. And I'm looking forward to more.
Go Mighty!
Personally I don't like how
Permalink Mighty No. 1080 Mighty Rockman Sun, 2014-07-06 15:18.
Pages