Regarding the Mighty No. 9 release
To the fans eagerly awaiting the release of Mighty No. 9,
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.
Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.
Keiji Inafune
Comments
Hrmmm
Permalink Mighty No. 50008 Ghost_Train Thu, 2016-04-28 08:57.
Hope everything is alright.
The rumor of Capcom sueing them could be true. (hope not)
Legal stuff is weird. Sometimes they make you stay silent don't they?
Of course we're all looking forward to an update and game release.
Till we have actual info lets go play outside. Enjoy the fresh air for a while.
We'll know something soon enough.
PS5 and XBTWO Out before game is released
Permalink Mighty No. 62158 Ezekiel 571 Thu, 2016-04-28 03:54.
At this point its actually a possibility. I'll guess we'll see in DECEMBER??!!
Alienating customers is probably not the best way to start a new company...
Beta
Permalink Mighty No. 14254 Alpha17x Thu, 2016-04-28 00:11.
Even after reading this relatively old post I still don't get what the issue is; It's not that complicated of a game, (I'm speaking for a position of experience) is the team all new people who are learning on the job?
Any update would be much appreciated!
Permalink Mighty No. 14996 CptChaosNL Wed, 2016-04-27 06:05.
Tomorrow it's four months
Permalink Mighty No. 36171 Stavo Fri, 2016-04-22 04:45.
Four months have the devs used to fix the multiplayer bugs that stop them from putting multiplayer as a tag on some storefronts.
Let the game be forever delayed for a secondary feature.
As spring is steadily turning
Permalink Mighty No. 69838 Kit Wed, 2016-04-20 10:39.
Da Faq
Permalink Mighty No. 28605 Val Wed, 2016-04-20 08:43.
Can we get some type of
Permalink Mighty No. 49079 chill Tue, 2016-04-19 03:49.
Either that or their doing a
Permalink Mighty No. 29289 giga Tue, 2016-04-19 12:21.
can we change platforms?
Permalink Mighty No. 35405 RyanNotorious Sat, 2016-04-16 22:32.
Theory
Permalink Mighty No. 53901 GX Fri, 2016-04-15 23:44.
This is just my theory, from day one, and it is stronger in my mind day after day...
Capcom is sueing them, and they are keeping it in secrecy.
There, I said it!
its just rather depressing
Permalink Mighty No. 66941 J66 Fri, 2016-04-08 00:04.
slowbro
Permalink Mighty No. 25462 Drascoll99 Sat, 2016-04-09 16:39.
Update please
Permalink Mighty No. 14917 Mon, 2016-04-04 13:57.
I'm not upset I just want an
Permalink Mighty No. 29289 giga Mon, 2016-04-04 06:36.
I have expected this...
Permalink Mighty No. 42861 Polar Sat, 2016-03-19 16:27.
Two months and a half
Permalink Mighty No. 36171 Stavo Wed, 2016-03-16 05:19.
No wander Red ash failed.
Update us on the status of MN9!!!
Just release single player and patch multiplayer already
Permalink Mighty No. 18250 greiton Mon, 2016-03-14 03:13.
Update
Permalink Mighty No. 35383 Fri, 2016-03-11 11:19.
I don't really mind the waiting time, I would rather have polished game from the start without patches.
Alright... It's Been Another Month
Permalink Mighty No. 28605 Val Thu, 2016-03-10 12:05.
It's been over a month...
Permalink Mighty No. 36171 Stavo Wed, 2016-03-02 05:50.
RIDICULOUS! It's a side-novelty. Patch it later.
Permalink Mighty No. 39431 Void Eyes Tue, 2016-03-01 02:06.
Online is an EXTREMELY MINOR SIDE NOVELTY. Bugs in novelty side-modes can be patched later, while releasing the main attraction. (The campaign.)
Platitudes don't apply. (Irrelevant BS like "a bad game is bad forever") THE ACTUAL GAME IS ALREADY FULLY DONE. They are not "polishing" the main game! They're just tinkering with side-gimmicks that can be bugfixed in a patch. (Little online bonus modes for a few extra novelty moments.)
Even after backers funded it $4m, you still sold it to a company that's delaying for greedy nonsense. (They apparently want the side-modes "day one" so they can price-gouge for "multiplayer". Apparently, multiplayer has to be there "at launch" to classify as such.)
Alright, so online mode has to be there at launch, to classify the game as multiplayer? Fine, leave it in buggy, and patch it later. It's just a side-novelty. I doubt it's a high priority for many backers at all. Those who are interested can still benefit by playing the campaign while they wait.
It would have been nice to get a choice/survey on THIS actual important decision. I suspect many people only backed "multiplayer" goals to reach higher ones, or support the game. I had moderate interest in this side-feature, but a timely release is FAR more exciting. I suspect most backers feel the same. I would have begrudgingly tolerated a month for it, but no more. This has gotten extremely old, all for a novelty side-feature. The joke's no longer funny.
Amateur indie devs make more complex, visually detailed and lengthy games in a fraction of the time. This had a team of pros, over $2.4m free startup funding (even after rewards), and access to extra funds by Inafune and his connections. There was no reason for this massively funded, tiny, short 2.5D game to take years to develop.
The core campaign has apparently been polished and ready to go for AGES now. Release it.
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