A Mighty Mid-Spring Update
Winter turns to spring, Mighties,
And we’re finally starting to see some warm spring weather here in Osaka! Speaking of spring, we’ve seen your inquiries about the spring release date on twitter, Facebook, and the forums. Rest assured that we hear you, and that we’ve just got a few more puzzle pieces to fit into place before making our formal announcement.
In the meantime, the Mighty updates soldier on, with part two of our vocal cast breakdown, a mini-reward update, and a special message from a very special member of the Mighty team!
MEET THE MIGHTY CAST PT. 2
What’d you guys think of the last round of Mighty voicework? We hope our choices were close to what you’d imagined for the characters.
This time we put No. 4, No. 5, No. 6 and Call on display, including voicework you won’t find anywhere else. Take a look!
CAN YOU-S-BELIEVE IT!?
We got a pleasant surprise in the mail last week from our friends at Fangamer: the first editions of the add-on USB drives!
These are the very first design samples off the presses, and are undergoing modifications as we speak. Even so, we loved what we saw! There’s nothing quite like holding a sample like this in your hand to feel just how these rewards are coming together.
Look forward to how these bad boys turn out!
A FOND FAREWELL
We end this update with an announcement from someone all of you know quite well:
Hi there, Mighties!
This is Dina, your community manager, reporting for duty! ...for what is effectively the last time. Yes, I have indeed resigned from my position at comcept and have resumed my former position of simply a backer of Mighty No. 9.
There will be no tearful farewells though, since I will still be lurking the forums and following the development of this wonderful game intently. I just felt like my role here was done, especially now that we’ve entered the final stages of production (exciting!).
Watching the community grow and respond to the game's development has been wonderful. I’ve enjoyed my time with all of you immensely. I loved seeing all your creative input and concepts in our Becker events and surveys. Going over them with the development team were some of my most fun times in the office. And rest assured, all of your input made it to their ears! I'm confident that when Mighty No. 9 comes out, you'll see just how much of your own hearts and souls went into making it as ours did.
This has been quite the experience, and I doubt I’ll ever have another chance to work side by side with legends of the Japanese industry as I was able to do with Mighty. I have learned and grown so much and with my coworkers’ and your blessing am off to the next step!
Thank you all for this wonderful experience and your love and support of all things Mighty No. 9. I’ve made lifelong friends here --a HUGE shoutout to my awesome moderators!--and as much as I'll miss the people and good times, I am thankful for them a thousand fold.
Much love to Team Mighty, devs and Beckers alike!(`_´)ゞ
-Dina (Mighty No. 1046)
Many thanks to Dina for all of the hard work she’s put in for us these last 15 months! Everyone on the Mighty team wishes her all the best going forward!
We have more important updates on the way soon, but for now that’s all, Mighties! Let us know your feelings on the new voice work, the USB samples and Dina’s goodbye message in the comments below, on the forums, and on our official Facebook and Twitter accounts!
Until next time, Mighties!(`_´)ゞ
- The Mighty No. 9 Team
Comments
Oh my God, im actually not
Permalink Mighty No. 42675 Daikuza Mon, 2016-03-28 05:54.
WAR MACHINE!!
Permalink Mighty No. 18558 D-Rock Tue, 2015-05-12 11:26.
Awww no more Dina?! Well many
Permalink Mighty No. 9141 takobot Mon, 2015-05-11 17:58.
I can say from experience
Permalink Mighty No. 28550 TheBlueMegaman Wed, 2015-04-29 06:53.
I can say from experience that Dina is a very kind, stern but fair community manager lol
ty Dina
Too late for a re-vote?
Permalink Mighty No. 5154 Clyde Tue, 2015-04-28 14:57.
I do think it's perfect
Permalink Mighty No. 7447 Pontata Tue, 2015-04-28 16:07.
Different people have different opinions, and there's no 'wrong' design. And a lot of people happen to think it fits.
A lot of people think it fits
Permalink Mighty No. 5154 Clyde Sat, 2015-05-02 14:51.
Anyway, E would've been my first choice, but I later scrapped that for C when I considered her given bio and realized that E would've been way too expressive. Her expression in the F design concept is just a blank look, while her entire face looks artificial in the C one. Like I said, even including the emotive smirk, she looks like a doll, which really sold it for me; that and the whole design was clearly a spiritual successor to the look Roll would have had in MMU, had it been released, and that would've been a nice nod to some of the efort that went into that game. I just think it would've amped up the contrast they were going for between her and Beck a lot more if she looked like some kind of "not quite human yet" prototype or something.
Goodbye and farewell!
Permalink Mighty No. 46769 Paladin-08 Mon, 2015-04-27 07:49.
So far I love all the voices, espeacially Call's voice! She sounds really cool and potrays her personality well. Thank you Mighty voice actors!
Awesome voices!
Permalink Mighty No. 31986 CobaltGale Sun, 2015-04-26 21:38.
NO DINA!!!
Permalink Mighty No. 42043 Photon Sun, 2015-04-26 08:06.
Also..>DINA!! We will miss you!
Okay, this is driving me nuts
Permalink Mighty No. 896 Jaden Sat, 2015-04-25 02:01.
It seems that people are forgetting her backstory that was mentioned on this site, as well as when we were voting for her design. "She has no emotion unlike Beck." It's mentioned that she could develoup her emotion as the story progresses, and I think that works well for Call. Sorry, it was bugging me that a few people forgot about that piece of information, and I wanted to bring it up.
Okay, not that that's off my chest, I'm gonna leave for work. Later.
Voices
Permalink Mighty No. 26157 Green Fri, 2015-04-24 05:39.
They're fine and cartoony as they should be in my opinion and there are some really talented and well known voice over actors who are a part of the team.
I totally agree with this.
Permalink Mighty No. 66967 Shiny Snivy Fri, 2015-04-24 08:35.
I'm also fine with the cartoonish voices. Were people expecting a super mature script or something? This is a game that's made for everyone, and that includes children, not just Mega Man fans.
Still great!
Permalink Mighty No. 48204 spd12 Thu, 2015-04-23 18:49.
No. 5 plays it safe in the stereotype department by going for the easy 'drill sergeant' route, but I personally think it fits about as well as anything else you could imagine. He's a zealot, he wants you to know your place and what you are, and you will fall in line. The actor did great here.
No. 6 is the greatest surprise of the lot to me. I didn't think that he'd be some crazed news reporter, but it works very well! He just comes off as unhinged and potentially really fun to fight as a result, where he's not taking himself too seriously. Most importantly, it sounded like his actor had a lot of fun with it, which counts a lot!
Call met expectations at first with the idea that she was more robotic than human in demeanor, and the actress nailed it. Some of the lines seem to harbor seeds of resentment or jealousy, which is something I find as a neat touch.
My only real concern is that No. 4 will be hard to hear above the BGM. He sounds unambiguously the part of a big, gruff, no-nonsense construction worker who is absorbed in their work... I'm just afraid I won't be able to make out much of what he says in-game.
I haven't really watched or engaged the forum community enough to follow Dina's efforts with management, but I wish them the best! Thanks for your hard work.
EDIT: Huh, I didn't know there was so much drama over in the forums about their position when I wrote this. I hadn't been too involved in the community proper the last number of months.
Voice acting!
Permalink Mighty No. 27461 sdzero Wed, 2015-04-22 11:34.
Honest Critique...
Permalink Mighty No. 27461 sdzero Wed, 2015-04-22 02:20.
That's not all! She was also responsible for getting the community voices heard, relay that information back to the development team, and vise-versa. One of the main reasons people are upset is because Japanese voice acting won't be available. This is also something that wasn't properly presented to us.
"Hey everybody! We forgot to tell you some information you're really passionate about! Information that should have been given to you eariler when it could've been a stretch goal. We forgot to tell you that we can only afford to have one language of spoken dialogue in the game. There are some cost effective methods of achieving this goal, buuuuuut we're going to ask you for more money anyway!"
It's just frusterating to see this kind of stuff happen. Even if we didn't get responses from her in a professional manner, I wouldn't have mind so much if she was doing her job well. Doing community polls on visual esthetics was fine, but beyond that most of the community got sour over the big blunders.
I can't even reasonably contribute the mistakes toward her alone, because there are other people managing this as well. They contributed in the miscommunication just as much as she did. To make a long story short, next time Comcept may want to invest in a better communication team. A team that's more professional.
The voice acting was not
Permalink Mighty No. 26263 GDAvatar Mon, 2015-04-27 23:02.
All of this information was readily available, even people who aren't backers could have seen it, you have no excuse for not knowing it.
Voice Acting
Permalink Mighty No. 53921 SSS Wed, 2015-04-22 21:55.
What we would get from the mini-funding was never candy-coated, and we weren't promised anything if the goals weren't met since it was a preorder. In the end Comcept didn't even get half of what their goal was (for voice acting in both languages). It was out of tremendous generosity, in my opinion, that they decided to give us one langauge anyway. As for English vs. Japanese, they even left that in the realm of the backers, and you just like everyone else got a chance to influence that decision. If you have anyone to blame for the voice acting being English, it's your fellow Mighty Number Nine fans. Please don't try to spread blame where there is none.
It's not Comcept's nor Dina's fault if people don't read the updates and make wild unsubstantiated assumptions.
True!
Permalink Mighty No. 44070 Rupan Sensei Sat, 2015-04-25 04:59.
Hey, I expected the programmers/artists to do some old school voice work for cut scenes, but no, I didn't ever expect pros. Some times It's funnier if the non pro's do it, lol.
We have many classic one liners due to such activity!
Just a bit on the Japanese VA part
Permalink Mighty No. 27516 Trickstar Wed, 2015-04-22 08:03.
I dunno what else to say about that. But the vote was fair. I wanted both Languages but we couldn't get 200k.
haha
Permalink Mighty No. 42835 NW Wed, 2015-04-22 01:06.
I love Call's voice
Permalink Mighty No. 22862 CloudHunter Tue, 2015-04-21 16:59.
Good bye and good luck to you
Permalink Mighty No. 39796 SonicX796 Tue, 2015-04-21 11:59.
Part 2 voices!
Permalink Mighty No. 39796 SonicX796 Tue, 2015-04-21 11:51.
(No subject)
Permalink Mighty No. 51530 Alex Baluh Tue, 2015-04-21 11:42.
Call's voice is horrible. The
Permalink Mighty No. 27374 Hikari Diego Tue, 2015-04-21 05:17.
voice cast...
Permalink Mighty No. 47688 Mighty Ray Tue, 2015-04-21 00:22.
I really thought aviator as, well, archie's air man. but that's creative...
battalion is over the top, and that's awesome!!! RELEASE THE DOGS OF WAR! GREAT!
and call, well I at least see the reason for the monotone voice
I checked the voice actors - and I was pleased to find they're actual professional actors, and not some upstarters! way to go Comcept!
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