Hello to our fan-tastic Mighties!
We’ve got another jam-packed update for you, Mighties, including our monthly fan art parade, some long-awaited forum event results, new project fund incentives and more! (There’s always an important reward-related notice at the bottom, make sure to check it out!)
CRAZY FOR RAY
While autumn’s given way to winter over here in Osaka, we still have plenty of time …
The wait is over, Mighty Beckers!
Following up our big reveal in the last update, we’ve got three big pieces of news for all of you: a reward update, a little something about Beck himself, and finally, the results of the Call Weapon Survey!
BRAND-SPANKING NEW BOX ART!
First off, here’s the Japanese design for the game box we’re giving out to the $60+ backers!
Our very own Art Director Shi…
Trick or Treat, Mighty Beckers!
What’s that you say? You want both?! Well you’re in luck, because today’s update is double-stuffed with exciting news (this is a full-sized candy bar house!), starting with details on the potential bonus DLC we teased in our recent update! As promised, here’s a full breakdown of (surprise! ...or maybe not? :) an all-new level and boss!
WHAT IS “POTENTIAL DLC”?
Beckers, we’re back!
For today’s update we’re mixing things up a bit -- our typical monthly Communi-Day has been moved to the 29th in honor of Halloween, leaving us with some space to update you all on the status of a couple of our more interesting backer rewards! Let’s get to it!
PLUSH, PLUSH HURRY HURRY!
First off, for our lucky Beckers who pledged at the $175 tier or above, here’s some sh…
Mighty Beckers, assemble!
We interrupt your regularly-scheduled 9th, 19th, and 29th updates with three new bits of Mighty exciting news that was just too good to wait. And speaking of threes, let’s start there:
NEW BETA LEVEL: MIGHTY NO. 3!
Beta Beckers: you’ve conquered the armies of No. 5’s military base and slid through the chilling paths of No. 2’s watery lair. Now get ready for your bigg…
Autumn is here, Mighty Backers,
But things are still heating up here in Osaka! Our burning desire to make this game the best it can be fans the flames of development, and as always our Mighty director Koji Imaeda is here with this month’s development update: a passion-filled ROM check from Inafune himself!
ONTO THE NEXT STAGE(S)!
Imaeda: Hi again, everyone! Between the Mighty Month events, ou…
Dear Mighty Beckers, supporters, and friends,
So! Now that a small chunk of Mighty No. 9 is out there in the wild and playable to our beta backers, we’ve been happy to see more and more folks talking and asking about the possibility of voice work in the final game.
It’s awesome to see folks getting hopeful and excited about what voices could add to Mighty No. 9 (and understand it better, now th…
Mighty friends, Beckers, supporters of the Mighty No. 9 project,
Today Mighty Month comes to a close, capping off a year of hard work, development hurdles and victories both great and small!
You, our Mighty Beckers, have been with us for every step, every development milestone of Mighty No. 9. Even for our veteran Japanese dev team, this has and continues to be a new experience, and sometimes…